Load trainer max skills from talent rune_skill_adj instead of static_rune_maxskills

Parity (scripts/p27.py): all 78 DB runes match (token, skillLevel = pair
level, maxSkillPercent = pair rank). Talents only, as decided in Task 2.7:
class/discipline/race adjusts are skill grants, and contracts whose class
ID is such a rune (Thief, Huntress, Warlock, Fighter, 8 disciplines,
Vampire) would otherwise gain trainer caps.
The selector adds Brawler 250054 and guard talents 252621-252623; no
contract keys on them, so no reachable value change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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MagicBotandClaude Opus 5.5 committed 2026-10-22 07:46:18 -04:00
1 parent 0921b031ea
commit e3aae0af5c
2 files changed
+30 -1

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@@ -461,7 +461,7 @@ public class WorldServer {
Runegate.loadAllRunegates();
Logger.info("Loading Max Skills for Trainers");
DbManager.SkillsBaseQueries.LOAD_ALL_MAX_SKILLS_FOR_CONTRACT();
MaxSkills.LoadAllMaxSkills();
//pick a startup Hotzone
ZoneManager.generateAndSetRandomHotzone();