Remove the dead static_npc_mob_resists loader

AbstractCharacter.getResists fell back to Resists.getResists(0), but the
table has no ID 0, so the fallback always returned null. It now returns
the field directly. Removes dbResistHandler, the cache, the ResultSet
constructor and the empty setMobResists stub. No value change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-24 09:11:30 -04:00
1 parent 6561d585b9
commit f07d7f3fe9
4 files changed
-101

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@@ -1,47 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2026
// https://www.magicbane.com
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.objects.Resists;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
public class dbResistHandler extends dbHandlerBase {
public dbResistHandler() {
}
public Resists GET_RESISTS_FOR_MOB(int resistID) {
Resists resists = null;
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_npc_mob_resists` WHERE `ID` = ?;")) {
preparedStatement.setInt(1, resistID);
ResultSet rs = preparedStatement.executeQuery();
if (rs.next())
resists = new Resists(rs);
} catch (SQLException e) {
Logger.error(e);
}
return resists;
}
}
-1
View File
@@ -57,7 +57,6 @@ public enum DbManager {
public static final dbPlayerCharacterHandler PlayerCharacterQueries = new dbPlayerCharacterHandler();
public static final dbPromotionClassHandler PromotionQueries = new dbPromotionClassHandler();
public static final dbRaceHandler RaceQueries = new dbRaceHandler();
public static final dbResistHandler ResistQueries = new dbResistHandler();
public static final dbRuneBaseHandler RuneBaseQueries = new dbRuneBaseHandler();
public static final dbSkillBaseHandler SkillsBaseQueries = new dbSkillBaseHandler();
public static final dbSkillReqHandler SkillReqQueries = new dbSkillReqHandler();
@@ -1257,8 +1257,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
}
public final Resists getResists() {
if (this.resists == null)
return Resists.getResists(0);
return this.resists;
}
-51
View File
@@ -10,15 +10,12 @@
package engine.objects;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.EnumMap;
import java.util.HashSet;
import java.util.Iterator;
@@ -26,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
public class Resists {
private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<mbEnums.DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<mbEnums.DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private mbEnums.DamageType protection;
@@ -79,26 +75,6 @@ public class Resists {
setGenericResists();
}
/**
* Database Constructor
*/
public Resists(ResultSet rs) throws SQLException {
this.immuneToAll = false;
this.resists.put(mbEnums.DamageType.SLASHING, rs.getFloat("slash"));
this.resists.put(mbEnums.DamageType.CRUSHING, rs.getFloat("crush"));
this.resists.put(mbEnums.DamageType.PIERCING, rs.getFloat("pierce"));
this.resists.put(mbEnums.DamageType.MAGIC, rs.getFloat("magic"));
this.resists.put(mbEnums.DamageType.BLEEDING, rs.getFloat("bleed"));
this.resists.put(mbEnums.DamageType.POISON, rs.getFloat("poison"));
this.resists.put(mbEnums.DamageType.MENTAL, rs.getFloat("mental"));
this.resists.put(mbEnums.DamageType.HOLY, rs.getFloat("holy"));
this.resists.put(mbEnums.DamageType.UNHOLY, rs.getFloat("unholy"));
this.resists.put(mbEnums.DamageType.LIGHTNING, rs.getFloat("lightning"));
this.resists.put(mbEnums.DamageType.FIRE, rs.getFloat("fire"));
this.resists.put(mbEnums.DamageType.COLD, rs.getFloat("cold"));
this.resists.put(mbEnums.DamageType.HEALING, 0f);
}
//Handle Fortitudes
private static float handleFortitude(AbstractCharacter target, mbEnums.DamageType type, float damage) {
if (target == null || !(target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
@@ -175,25 +151,6 @@ public class Resists {
return phys;
}
/**
* Get mob resists from db if there, otherwise set defaults
*/
public static Resists getResists(int resistID) {
//check cache first
if (mobResists.containsKey(resistID))
return new Resists(mobResists.get(resistID));
//get from database
Resists resists = DbManager.ResistQueries.GET_RESISTS_FOR_MOB(resistID);
if (resists != null) {
mobResists.put(resistID, resists);
return new Resists(resists);
}
//failed, may want to debug this
return null;
}
/**
* Create generic resists for buildings
*/
@@ -314,14 +271,6 @@ public class Resists {
this.immuneToAll = value;
}
/**
* set resists from mobbase
*/
public void setMobResists(int resistID) {
//TODO add this in later
//calls `static_npc_mob_resists` table WHERE `ID`='resistID'
}
/**
* get Damage after resist
* Expects heals as negative damage and damage as positive damage for fortitudes.