Files
Server/src/engine/objects/MobBase.java
T
MagicBotandClaude Opus 5.5 063ebb9717 Load mob speeds from the race rune's rune_speed
MobBase walk/walkCombat/run/runCombat now come from rune_speed
WALK/COMBATWALK/RUN/COMBATRUN instead of static_npc_mobbase_race.

Parity (JSON-Refactor-Plan/scripts/p33.py, compared as Java floats):
2375/2375 loaded mobbases identical, every one has a race row on dev.
No value changes. The 253 unused race rows (no mobbase) and the
fly/swim columns had no reader.

LOAD_ALL_MOBBASE_SPEEDS and static_npc_mobbase_race are now unread;
they go in Task 3.6.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:44:32 -04:00

277 lines
8.2 KiB
Java

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// Magicbane Emulator Project © 2013 - 2026
// https://www.magicbane.com
package engine.objects;
import engine.gameManager.DbManager;
import engine.gameManager.ItemManager;
import engine.gameManager.LootManager;
import engine.loot.BootySetEntry;
import engine.mbEnums;
import engine.parsers.objects.RuneTemplate;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.concurrent.ConcurrentHashMap;
public class MobBase extends AbstractGameObject {
private final int loadID;
private final String firstName;
private final byte level;
private final float scale;
public final ArrayList<MobBaseEffects> effectsList;
public int bootySet;
public mbEnums.MobBehaviourType fsm;
public EnumSet<mbEnums.MonsterType> notEnemy;
public EnumSet<mbEnums.MonsterType> enemy;
private float healthMax;
private int attackRating;
private int defenseRating;
private float damageMin;
private float damageMax;
private float hitBoxRadius;
private EnumSet<mbEnums.MobFlagType> flags;
private int mask;
private int goldMod;
private int seeInvis;
private int spawnTime = 0;
private float attackRange;
private boolean isNecroPet = false;
private MobBaseStats mobBaseStats;
private float walk = 0;
private float run = 0;
private float walkCombat = 0;
private float runCombat = 0;
/**
* ResultSet Constructor
*/
public MobBase(ResultSet rs) throws SQLException {
super(rs, rs.getInt("ID"));
RuneTemplate rune = null;
String fsmName;
this.loadID = rs.getInt("loadID");
rune = RuneTemplate._runes.get(this.loadID);
if (rune != null) {
this.firstName = rune.obj_name;
this.level = (byte) rune.rune_level;
this.healthMax = rune.rune_health;
this.damageMin = rune.rune_min_damage;
this.damageMax = rune.rune_max_damage;
this.attackRating = rune.rune_attack;
this.defenseRating = rune.rune_defense;
fsmName = rune.obj_sparse_data.getOrDefault("ROOTFSMID", mbEnums.MobBehaviourType.None.name());
this.fsm = mbEnums.MobBehaviourType.valueOf(fsmName);
this.notEnemy = EnumSet.copyOf(rune.rune_not_enemy_monster_types);
this.enemy = EnumSet.copyOf(rune.rune_enemy_monster_types);
this.walk = rune.rune_speed.getOrDefault(mbEnums.MovementType.WALK, 0f);
this.walkCombat = rune.rune_speed.getOrDefault(mbEnums.MovementType.COMBATWALK, 0f);
this.run = rune.rune_speed.getOrDefault(mbEnums.MovementType.RUN, 0f);
this.runCombat = rune.rune_speed.getOrDefault(mbEnums.MovementType.COMBATRUN, 0f);
} else {
Logger.error("Mobbase " + this.getObjectUUID() + " has no race rune " + this.loadID);
this.firstName = "";
this.level = 0;
this.fsm = mbEnums.MobBehaviourType.None;
this.notEnemy = EnumSet.noneOf(mbEnums.MonsterType.class);
this.enemy = EnumSet.noneOf(mbEnums.MonsterType.class);
}
this.goldMod = rs.getInt("goldMod");
this.spawnTime = rs.getInt("spawnTime");
this.attackRange = rs.getFloat("attackRange");
this.bootySet = rs.getInt("bootySet");
this.flags = mbEnums.fromLong(rs.getLong("flags"), mbEnums.MobFlagType.class);
this.seeInvis = rs.getInt("seeInvis");
this.scale = rs.getFloat("scale");
this.hitBoxRadius = 5f;
this.mask = 0;
if (this.getObjectUUID() == 12021 || this.getObjectUUID() == 12022)
this.isNecroPet = true;
if (this.flags.contains(mbEnums.MobFlagType.HUMANOID))
this.mask += MBServerStatics.MASK_HUMANOID;
if (this.flags.contains(mbEnums.MobFlagType.UNDEAD))
this.mask += MBServerStatics.MASK_UNDEAD;
if (this.flags.contains(mbEnums.MobFlagType.BEAST))
this.mask += MBServerStatics.MASK_BEAST;
if (this.flags.contains(mbEnums.MobFlagType.DRAGON))
this.mask += MBServerStatics.MASK_DRAGON;
if (this.flags.contains(mbEnums.MobFlagType.RAT))
this.mask += MBServerStatics.MASK_RAT;
this.mobBaseStats = (rune != null) ? new MobBaseStats(rune) : MobBaseStats.GetGenericStats();
//load effects for mobbase
this.effectsList = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.loadID);
}
public static ConcurrentHashMap<mbEnums.EquipSlotType, Item> loadEquipmentSet(int equipmentSetID) {
ArrayList<BootySetEntry> equipList;
ConcurrentHashMap<mbEnums.EquipSlotType, Item> equip = new ConcurrentHashMap<>();
if (equipmentSetID == 0)
return equip;
equipList = LootManager._bootySetMap.get(equipmentSetID);
if (equipList == null)
return equip;
for (BootySetEntry equipmentSetEntry : equipList) {
Item item = new Item(equipmentSetEntry.templateID);
if (item.template.getItemEqSlotsOr().isEmpty())
continue;
item.objectUUID = ItemManager.lastNegativeID.decrementAndGet();
item.drop_chance = equipmentSetEntry.dropChance;
item.equipSlot = item.template.getItemEqSlotsOr().iterator().next();
equip.put(item.equipSlot, item);
}
return equip;
}
public static MobBase getMobBase(int id) {
return DbManager.MobBaseQueries.GET_MOBBASE(id);
}
public void updateSpeeds(float walk, float walkCombat, float run, float runCombat) {
this.walk = walk;
this.walkCombat = walkCombat;
this.run = run;
this.runCombat = runCombat;
}
/*
* Getters
*/
public String getFirstName() {
return this.firstName;
}
public int getLoadID() {
return this.loadID;
}
public int getLevel() {
return this.level;
}
public float getHealthMax() {
return this.healthMax;
}
public float getDamageMin() {
return this.damageMin;
}
public float getDamageMax() {
return this.damageMax;
}
public int getAttackRating() {
return this.attackRating;
}
public int getDefenseRating() {
return this.defenseRating;
}
public EnumSet<mbEnums.MobFlagType> getFlags() {
return this.flags;
}
public float getScale() {
return this.scale;
}
public int getTypeMasks() {
return this.mask;
}
public int getSeeInvis() {
return this.seeInvis;
}
public int getSpawnTime() {
return this.spawnTime;
}
@Override
public void updateDatabase() {
// TODO Create update logic.
}
public float getHitBoxRadius() {
if (this.hitBoxRadius < 0f) {
return 0f;
} else {
return this.hitBoxRadius;
}
}
public MobBaseStats getMobBaseStats() {
return mobBaseStats;
}
public float getAttackRange() {
return attackRange;
}
public boolean isNecroPet() {
return isNecroPet;
}
public float getWalk() {
return walk;
}
public void setWalk(float walk) {
this.walk = walk;
}
public float getRun() {
return run;
}
public void setRun(float run) {
this.run = run;
}
public float getWalkCombat() {
return walkCombat;
}
public float getRunCombat() {
return runCombat;
}
}