Files
Server/src/engine/net/client/handlers/LootMsgHandler.java
T
MagicBotandClaude Opus 5.5 6b4e9815e0 Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.

No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 07:55:28 -04:00

259 lines
12 KiB
Java

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2026
// https://www.magicbane.com
package engine.net.client.handlers;
import engine.gameManager.ChatManager;
import engine.gameManager.DispatchManager;
import engine.gameManager.GroupManager;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import static engine.math.FastMath.sqr;
public class LootMsgHandler extends AbstractClientMsgHandler {
public LootMsgHandler() {
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter player = origin.getPlayerCharacter();
// Member variable declaration
LootMsg msg;
// Member variable assignment
msg = (LootMsg) baseMsg;
if (player == null)
return true;
if (!player.isAlive())
return true;
Item item = msg.getItem();
if (item == null)
return true;
if (item.lootLock.tryLock()) {
try {
Item itemRet = null;
// get current owner
int targetType = msg.getTargetType();
int targetID = msg.getTargetID();
if (targetType == mbEnums.GameObjectType.PlayerCharacter.ordinal() || targetType == mbEnums.GameObjectType.Mob.ordinal() || targetType == mbEnums.GameObjectType.Corpse.ordinal()) {
} else { //needed for getting contracts for some reason
targetType = msg.getSourceID2();
targetID = msg.getUnknown01();
}
//can't loot while flying
if (player.getAltitude() > 0)
return true;
AbstractCharacter tar = null;
Corpse corpse = null;
if (targetType == mbEnums.GameObjectType.PlayerCharacter.ordinal() || targetType == mbEnums.GameObjectType.Mob.ordinal()) {
if (targetType == mbEnums.GameObjectType.PlayerCharacter.ordinal()) {
tar = PlayerCharacter.getFromCache(targetID);
if (tar == null)
return true;
if (player.getObjectUUID() != tar.getObjectUUID() && ((PlayerCharacter) tar).isInSafeZone())
return true;
} else if (targetType == mbEnums.GameObjectType.NPC.ordinal())
tar = NPC.getFromCache(targetID);
else if (targetType == mbEnums.GameObjectType.Mob.ordinal())
tar = Mob.getFromCache(targetID);
if (tar == null)
return true;
if (tar.equals(player)) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot loot this item.");
return true;
}
if (player.getLoc().distanceSquared2D(tar.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(tar.getLoc()) + " distance.");
return true;
}
//can't loot from someone who is alive.
if (AbstractWorldObject.IsAbstractCharacter(tar)) {
if (tar.isAlive())
return true;
// Logger.error("WorldServer.loot", "Looting from live player");
}
if (!GroupManager.goldSplit(player, item, origin, tar)) {
if (tar.charItemManager != null) {
itemRet = tar.charItemManager.lootItemFromMe(item, player, origin);
//Take equipment off mob
if (tar.getObjectType() == mbEnums.GameObjectType.Mob && itemRet != null) {
Mob mobTarget = (Mob) tar;
if (item != null && item.getObjectType() == mbEnums.GameObjectType.MobLoot) {
for (Item equip : mobTarget.charItemManager.equipped.values()) {
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.equipSlot);
DispatchManager.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
LootMsg lootMsg = new LootMsg(0, 0, tar.getObjectType().ordinal(), tar.getObjectUUID(), equip);
Dispatch dispatch = Dispatch.borrow(player, lootMsg);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
break;
}
}
}
}
}
} else if (targetType == mbEnums.GameObjectType.Corpse.ordinal()) {
corpse = Corpse.getCorpse(targetID);
if (corpse == null)
return true;
if (player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(corpse.getLoc()) + " distance.");
return true;
}
//can't loot other players in safe zone.
if (corpse.getBelongsToType() == mbEnums.GameObjectType.PlayerCharacter.ordinal()) {
if (player.getObjectUUID() == corpse.getBelongsToID())
itemRet = corpse.lootItem(item, player);
else if (!GroupManager.goldSplit(player, item, origin, corpse)) {
itemRet = corpse.lootItem(item, player);
}
if (itemRet == null)
return true;
if (item.template.getItemType().equals(mbEnums.ItemType.GOLD)) {
// this is done to prevent the temporary goldItem item
// (from the mob) from appearing in player's inventory.
// It also updates the goldItem quantity display
UpdateGoldMsg updateTargetGold = null;
if (corpse != null)
updateTargetGold = new UpdateGoldMsg(corpse);
updateTargetGold.configure();
DispatchManager.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
Dispatch dispatch = Dispatch.borrow(player, ugm);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// respond back loot message. Try sending to everyone.
} else
DispatchManager.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
//TODO send group loot message if player is grouped and visible
Group group = GroupManager.getGroup(player);
if (group != null && group.getSplitGold() && (item.template.getItemType().equals(mbEnums.ItemType.GOLD) == false)) {
String name = item.getName();
String text = player.getFirstName() + " has looted " + name + '.';
ChatManager.chatGroupInfoCanSee(player, text);
}
return true;
}
} else
return true;
if (itemRet == null)
return true;
if (item.template.getItemType().equals(mbEnums.ItemType.GOLD)) {
// this is done to prevent the temporary goldItem item
// (from the mob) from appearing in player's inventory.
// It also updates the goldItem quantity display
UpdateGoldMsg updateTargetGold = null;
if (tar != null)
updateTargetGold = new UpdateGoldMsg(tar);
else if (corpse != null)
updateTargetGold = new UpdateGoldMsg(corpse);
updateTargetGold.configure();
DispatchManager.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
Dispatch dispatch = Dispatch.borrow(player, ugm);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// respond back loot message. Try sending to everyone.
} else {
msg.setSourceType1(0);
msg.setSourceType2(0);
msg.setSourceID1(0);
msg.setSourceID2(0);
Dispatch dispatch = Dispatch.borrow(player, msg);
//DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
LootMsg newItemMsg = new LootMsg(mbEnums.GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, itemRet);
dispatch = Dispatch.borrow(player, newItemMsg);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
//player.getCharItemManager().updateInventory();
}
//TODO send group loot message if player is grouped and visible
Group group = GroupManager.getGroup(player);
if (group != null && group.getSplitGold() && (item.template.getItemType().equals(mbEnums.ItemType.GOLD) == false)) {
String name = item.getName();
String text = player.getFirstName() + " has looted " + name + '.';
ChatManager.chatGroupInfoCanSee(player, text);
}
} catch (Exception e) {
Logger.info(e.getMessage());
} finally {
item.lootLock.unlock();
}
}
return true;
}
}