Files
Server/src
MagicBotandClaude Opus 5.5 2a19a85108 Build power action lists from Powers.cfg ACTION= lines
ActionsBase(ActionEntry, powerID, id, powerAction) with the duration ramp
from CurveRamp; PowersManager.loadActionLists fills PowersBase.actions in
Powers.cfg order (ids 1..2278 + 10000), then the OPENGATE actions
(5001-5008, unchanged). StackType gains the 10 cfg stack types it lacked
and loses the DB-only ResistanceDebuff spelling.

Parity (JSON-Refactor-Plan/scripts/p49.py, dev export, every column):
2287 DB rows vs 2278 cfg lines; 1453/1455 powers have the same action
list; all curves have a ramp form, every action id exists.

Value changes (cfg wins):
- TRA-003..010 lose their DB OPENGATE row; the synthetic OPENGATE action
  was already added, so each gate power applied OPENGATE twice
- HFG-001 loses the DB-only third action HFG-001B (Str +25, attack
  delay -15, melee damage +15)
- SCT-004 applies SCT-004A (Speed SL0125Up, Buff/Effect) instead of
  RNG-033A (Speed SL0100Up, also Chant)
- durations: ALF-001A 180->60, COM-001A 60->30, FGM-002A/003A
  1800->900, RNG-033A 60->30
- stack priority: DEF/OFF/PRE/NOSTANCE A and B Always->GreaterThanOrEqualTo,
  BRD-016A and PRS-031A GreaterThan->GreaterThanOrEqualTo
- stack types: the 16 resist debuffs split from ResistanceDeBuff/
  ResistanceDebuff into Cold/Fire/Lightning/Holy/Unholy/Magic/Mental
  DeBuff (FUR-029A IgnoreStack->ElementalDeBuff), so debuffs of different
  elements now stack; HNT-023A..C StackableAttr*Buff->PersonalAttr*Buff
- IgnoreStack effect keys: action line ids follow cfg order (runtime only)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:20:34 -04:00
..
2026-07-26 19:08:44 -04:00