CombatManager shield checks, weapon skill/mastery lookups in
AbstractCharacter, armor defense and PlayerCharacter.validEquip read
getItemSkillUsed/getItemSkillMasteryUsed. Offline parity (p15d.py, 7586
rows): 0 mastery differences; skill used differs only where the legacy
loader blanked it.
The cache keeps "Cloth" (226 ARMOR templates), which the legacy loader
turned into "". Cloth is a placeholder in Skills.cfg that no character
has, so getArmorDefense now checks for it explicitly and still returns the
flat defense rating. No weapon uses Cloth and no power equip prereq names
it, so the other sites behave the same.
Value changes:
- 195340 Fortified Dragon Plate Helm of the Lion: skill used is the
unresolved hash "2624663" instead of "". Defense is still the flat
rating (no such skill), but players wearing it now hit the
"armor equipped without the necessary skill" error log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>