Deletes the uncalled static_rune_skill_adjusts, static_rune_maxskills, static_skill_skillsgranted, static_skill_skillreq and static_power_powergrant loaders and their ResultSet constructors. LOAD_RUNE_POWERS stays for the 14 Magister Captain guard contract ids. No value changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
93 lines
3.1 KiB
Java
93 lines
3.1 KiB
Java
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2026
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// https://www.magicbane.com
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package engine.objects;
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import engine.mbEnums;
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import engine.parsers.objects.RuneTemplate;
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import engine.util.Hasher;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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public class MaxSkills {
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public static HashMap<Integer, ArrayList<MaxSkills>> MaxSkillsSet = new HashMap<>();
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private int runeID;
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private int skillToken;
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private int skillLevel;
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private int maxSkillPercent;
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public MaxSkills(int runeID, int skillToken, int skillLevel, int maxSkillPercent) {
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super();
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this.runeID = runeID;
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this.skillToken = skillToken;
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this.skillLevel = skillLevel;
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this.maxSkillPercent = maxSkillPercent;
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}
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public static void LoadAllMaxSkills() {
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ArrayList<MaxSkills> maxSkillsList;
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int entryCount = 0;
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// Talents only: class/discipline/race adjusts are skill grants, and contracts that key on those runes would read them as caps
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for (RuneTemplate rune : RuneTemplate._runes.values()) {
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if (rune.rune_type != mbEnums.RuneType.TALENT || rune.rune_skill_adj.isEmpty())
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continue;
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maxSkillsList = new ArrayList<>();
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for (Map.Entry<String, ArrayList<int[]>> skillAdjust : rune.rune_skill_adj.entrySet())
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for (int[] adjust : skillAdjust.getValue())
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maxSkillsList.add(new MaxSkills(rune.template_id, Hasher.SBStringHash(skillAdjust.getKey()), adjust[1], adjust[0]));
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MaxSkillsSet.put(rune.template_id, maxSkillsList);
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entryCount += maxSkillsList.size();
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}
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Logger.info("Loaded " + entryCount + " max skills for " + MaxSkillsSet.size() + " runes");
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}
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public int getRuneID() {
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return runeID;
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}
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public void setRuneID(int runeID) {
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this.runeID = runeID;
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}
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public int getSkillLevel() {
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return skillLevel;
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}
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public void setSkillLevel(int skillLevel) {
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this.skillLevel = skillLevel;
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}
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public int getSkillToken() {
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return skillToken;
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}
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public void setSkillToken(int skillToken) {
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this.skillToken = skillToken;
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}
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public int getMaxSkillPercent() {
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return maxSkillPercent;
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}
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public void setMaxSkillPercent(int maxSkillPercent) {
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this.maxSkillPercent = maxSkillPercent;
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}
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}
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