forked from MagicBane/Server
handle retaliate even when missed
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@@ -763,9 +763,14 @@ public enum CombatManager {
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//return if passive (Block, Parry, Dodge) fired
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//return if passive (Block, Parry, Dodge) fired
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if (passiveFired)
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if (passiveFired) {
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return;
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try {
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handleRetaliate(tarAc, ac);
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}catch(Exception ignored){
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}
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return;
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}
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errorTrack = 9;
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errorTrack = 9;
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//Hit and no passives
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//Hit and no passives
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