forked from MagicBane/Server
Redone player collision by removing all refrences and usage of Bounds in PlayerCharacter.java. Added a new method PlayerCollisionPoint in Bounds.java mirroring PlayerBuildingCollisionPoint for other players instead of buildings. Added a new check in movement mirrioring the check for buildings but for players to ensure that PlayerCollisionPoint is called in each movement.
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@@ -26,7 +26,6 @@ import engine.job.JobScheduler;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishSpireEffectJob;
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import engine.jobs.NoTimeJob;
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import engine.math.Bounds;
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import engine.math.FastMath;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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@@ -174,7 +173,6 @@ public class PlayerCharacter extends AbstractCharacter {
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private boolean isTeleporting = false;
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private boolean dirtyLoad = true;
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private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
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private Bounds playerBounds;
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/**
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* No Id Constructor
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@@ -208,9 +206,8 @@ public class PlayerCharacter extends AbstractCharacter {
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this.guildStatus = new AtomicInteger(0);
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this.bindBuildingID = -1;
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this.playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.playerBounds.setBounds(this);
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Vector3fImmutable center = new Vector3fImmutable(0, 0, 0);
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Vector3fImmutable extents = new Vector3fImmutable(0.5f, 1.0f, 0.5f);
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}
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/**
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@@ -274,58 +271,6 @@ public class PlayerCharacter extends AbstractCharacter {
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this.hash = rs.getString("hash");
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this.playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.playerBounds.setBounds(this);
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// For debugging skills
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// CharacterSkill.printSkills(this);
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}
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public void updateBounds() {
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this.playerBounds.setBounds(this);
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this.checkCollisionsWithOtherPlayers();
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}
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public void checkCollisionsWithOtherPlayers() {
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HashSet<AbstractWorldObject> nearbyObjects = WorldGrid.getObjectsInRangePartial(this, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
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for (AbstractWorldObject obj : nearbyObjects) {
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if (obj instanceof PlayerCharacter && obj != this) {
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PlayerCharacter otherPlayer = (PlayerCharacter) obj;
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if (Bounds.collide(this.getBounds(), otherPlayer.getBounds(), 0.1f)) {
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System.out.println("Collision detected with player: " + otherPlayer.getFirstName());
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ChatManager.chatSystemInfo(otherPlayer, "Has Collided with YOU");
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// Handle collision with other player
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handleCollisionWithPlayer(otherPlayer);
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}
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}
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}
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}
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private void handleCollisionWithPlayer(PlayerCharacter otherPlayer) {
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Vector3fImmutable myPos = this.getLoc();
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Vector3fImmutable otherPlayerPos = otherPlayer.getLoc();
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// Calculate direction vector
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Vector3fImmutable direction = myPos.subtract(otherPlayerPos).normalize();
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// Move players apart
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float separationDistance = 1.0f; // Adjust this value as needed
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Vector3fImmutable myNewPos = myPos.add(direction.mult(separationDistance / 2));
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Vector3fImmutable otherPlayerNewPos = otherPlayerPos.subtract(direction.mult(separationDistance / 2.0f));
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// Update positions
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this.setLoc(myNewPos);
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otherPlayer.setLoc(otherPlayerNewPos);
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// Refresh both players in the world
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WorldGrid.updateObject(this);
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WorldGrid.updateObject(otherPlayer);
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// Refresh both players in the world
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WorldGrid.updateObject(this);
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WorldGrid.updateObject(otherPlayer);
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}
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public static Building getUpdatedBindBuilding(PlayerCharacter player) {
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@@ -4619,9 +4564,6 @@ public class PlayerCharacter extends AbstractCharacter {
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this.charItemManager = new CharacterItemManager(this);
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Bounds playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.setBounds(playerBounds);
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}
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@Override
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@@ -4936,7 +4878,6 @@ public class PlayerCharacter extends AbstractCharacter {
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@Override
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public void updateLocation() {
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this.updateBounds();
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if (!this.isMoving())
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return;
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@@ -5418,6 +5359,8 @@ public class PlayerCharacter extends AbstractCharacter {
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moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
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moveToMsg.setSourceID(this.getObjectUUID());
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ChatManager.chatSystemInfo(this, "This is a test");
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Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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