Redone player collision by removing all refrences and usage of Bounds in PlayerCharacter.java. Added a new method PlayerCollisionPoint in Bounds.java mirroring PlayerBuildingCollisionPoint for other players instead of buildings. Added a new check in movement mirrioring the check for buildings but for players to ensure that PlayerCollisionPoint is called in each movement.

This commit is contained in:
2024-09-23 23:43:48 -05:00
parent d22ff916bf
commit a67fee76c3
4 changed files with 57 additions and 64 deletions
+4 -61
View File
@@ -26,7 +26,6 @@ import engine.job.JobScheduler;
import engine.jobs.DeferredPowerJob;
import engine.jobs.FinishSpireEffectJob;
import engine.jobs.NoTimeJob;
import engine.math.Bounds;
import engine.math.FastMath;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
@@ -174,7 +173,6 @@ public class PlayerCharacter extends AbstractCharacter {
private boolean isTeleporting = false;
private boolean dirtyLoad = true;
private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
private Bounds playerBounds;
/**
* No Id Constructor
@@ -208,9 +206,8 @@ public class PlayerCharacter extends AbstractCharacter {
this.guildStatus = new AtomicInteger(0);
this.bindBuildingID = -1;
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
Vector3fImmutable center = new Vector3fImmutable(0, 0, 0);
Vector3fImmutable extents = new Vector3fImmutable(0.5f, 1.0f, 0.5f);
}
/**
@@ -274,58 +271,6 @@ public class PlayerCharacter extends AbstractCharacter {
this.hash = rs.getString("hash");
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
// For debugging skills
// CharacterSkill.printSkills(this);
}
public void updateBounds() {
this.playerBounds.setBounds(this);
this.checkCollisionsWithOtherPlayers();
}
public void checkCollisionsWithOtherPlayers() {
HashSet<AbstractWorldObject> nearbyObjects = WorldGrid.getObjectsInRangePartial(this, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject obj : nearbyObjects) {
if (obj instanceof PlayerCharacter && obj != this) {
PlayerCharacter otherPlayer = (PlayerCharacter) obj;
if (Bounds.collide(this.getBounds(), otherPlayer.getBounds(), 0.1f)) {
System.out.println("Collision detected with player: " + otherPlayer.getFirstName());
ChatManager.chatSystemInfo(otherPlayer, "Has Collided with YOU");
// Handle collision with other player
handleCollisionWithPlayer(otherPlayer);
}
}
}
}
private void handleCollisionWithPlayer(PlayerCharacter otherPlayer) {
Vector3fImmutable myPos = this.getLoc();
Vector3fImmutable otherPlayerPos = otherPlayer.getLoc();
// Calculate direction vector
Vector3fImmutable direction = myPos.subtract(otherPlayerPos).normalize();
// Move players apart
float separationDistance = 1.0f; // Adjust this value as needed
Vector3fImmutable myNewPos = myPos.add(direction.mult(separationDistance / 2));
Vector3fImmutable otherPlayerNewPos = otherPlayerPos.subtract(direction.mult(separationDistance / 2.0f));
// Update positions
this.setLoc(myNewPos);
otherPlayer.setLoc(otherPlayerNewPos);
// Refresh both players in the world
WorldGrid.updateObject(this);
WorldGrid.updateObject(otherPlayer);
// Refresh both players in the world
WorldGrid.updateObject(this);
WorldGrid.updateObject(otherPlayer);
}
public static Building getUpdatedBindBuilding(PlayerCharacter player) {
@@ -4619,9 +4564,6 @@ public class PlayerCharacter extends AbstractCharacter {
this.charItemManager = new CharacterItemManager(this);
Bounds playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.setBounds(playerBounds);
}
@Override
@@ -4936,7 +4878,6 @@ public class PlayerCharacter extends AbstractCharacter {
@Override
public void updateLocation() {
this.updateBounds();
if (!this.isMoving())
return;
@@ -5418,6 +5359,8 @@ public class PlayerCharacter extends AbstractCharacter {
moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
moveToMsg.setSourceID(this.getObjectUUID());
ChatManager.chatSystemInfo(this, "This is a test");
Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);