forked from MagicBane/Server
create system allowing players to delete items form inventory for gold value (junk hut in bag)
This commit is contained in:
@@ -560,12 +560,37 @@ public class ClientMessagePump implements NetMsgHandler {
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if (!itemManager.inventoryContains(i))
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if (!itemManager.inventoryContains(i))
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return;
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return;
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if (i.isCanDestroy())
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if (i.isCanDestroy()) {
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if (itemManager.delete(i) == true) {
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if (itemManager.delete(i)) {
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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ItemBase ib = i.getItemBase();
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if(ib == null)
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return;
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if(ib.getUUID() == 7) // don't allow gold to junk for gold
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return;
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int value = ib.getBaseValue();
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Item gold = itemManager.getGoldInventory();
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int curAmt;
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if (gold == null)
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curAmt = 0;
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else
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curAmt = gold.getNumOfItems();
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if ((curAmt + value) > MBServerStatics.PLAYER_GOLD_LIMIT) {
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ChatManager.chatSystemInfo(sourcePlayer, "This would place your inventory over " + MBServerStatics.PLAYER_GOLD_LIMIT + " gold.");
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return;
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}
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itemManager.addGoldToInventory(value, false);
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}
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}
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}
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}
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private static void ackBankWindowOpened(AckBankWindowOpenedMsg msg, ClientConnection origin) {
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private static void ackBankWindowOpened(AckBankWindowOpenedMsg msg, ClientConnection origin) {
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