forked from MagicBane/Server
Move guard captain powers from static_rune_powers to MinionType
The 14 Magister Captain contracts' powers have no client rune or deed (Task 3.9), so they live on the MinionType mage entries instead of the DB fallback in loadAllRunePowers. canCast, mobCast and aiInfoCmd read them through MinionType.getCaptainPowers. No value change: same 56 power ids, rank 40, and all 56 DB tokens equal the powerbase token of their power id (checked on mbdb_108). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -450,7 +450,7 @@ public class WorldServer {
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DbManager.MobBaseQueries.GET_ALL_MOBBASES();
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Logger.info("Loading Rune Powers");
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PowersManager._allRunePowers = RunePowerEntry.loadAllRunePowers(dbRuneBaseHandler.LOAD_RUNE_POWERS());
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PowersManager._allRunePowers = RunePowerEntry.loadAllRunePowers();
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Logger.info("Loading Rune Skill Adjusts");
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PowersManager._allRuneSkillAdjusts = RuneSkillAdjustEntry.loadAllRuneSkillAdjusts();
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