forked from MagicBane/Server
Handler created for GameServerIPRequestMsg
This commit is contained in:
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.login.GameServerIPRequestMsg;
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import engine.net.client.msg.login.GameServerIPResponseMsg;
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import engine.objects.Account;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import engine.server.login.LoginServerMsgHandler;
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import engine.session.CSSession;
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import engine.session.Session;
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import engine.util.ByteUtils;
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import org.pmw.tinylog.Logger;
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public class GameServerIPRequestMsgHandler extends AbstractClientMsgHandler {
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public GameServerIPRequestMsgHandler() {
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super(GameServerIPRequestMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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Session session = SessionManager.getSession(origin);
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// Member variable declaration
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GameServerIPRequestMsg msg;
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// Member variable assignment
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msg = (GameServerIPRequestMsg) baseMsg;
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if (playerCharacter == null) {
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Logger.info("Unable to find character ID " + msg.getCharacterUUID());
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", origin);
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return true;
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}
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try {
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if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(origin.getSecretKeyBytes()), msg.getCharacterUUID())) {
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID());
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", origin);
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return true;
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}
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} catch (Exception e) {
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID());
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Logger.error(e);
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}
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// Set the last character used.
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Account account = session.getAccount();
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account.setLastCharIDUsed(msg.getCharacterUUID());
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GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg();
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if (!origin.sendMsg(gameServerIPResponseMsg)) {
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Logger.error("Failed to send message");
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LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", origin);
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}
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return true;
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}
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}
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@@ -10,9 +10,6 @@
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package engine.server.login;
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package engine.server.login;
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import engine.Enum.DispatchChannel;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.gameManager.DbManager;
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import engine.gameManager.SessionManager;
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import engine.job.JobScheduler;
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import engine.job.JobScheduler;
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import engine.jobs.DisconnectJob;
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import engine.jobs.DisconnectJob;
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import engine.net.Dispatch;
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import engine.net.Dispatch;
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@@ -21,14 +18,12 @@ import engine.net.NetMsgHandler;
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import engine.net.client.ClientConnection;
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import engine.net.client.ClientConnection;
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import engine.net.client.Protocol;
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import engine.net.client.Protocol;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.login.*;
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import engine.net.client.msg.login.CharSelectScreenMsg;
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import engine.objects.Account;
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import engine.net.client.msg.login.InvalidNameMsg;
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import engine.net.client.msg.login.LoginErrorMsg;
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import engine.objects.PlayerCharacter;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import engine.server.MBServerStatics;
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import engine.session.CSSession;
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import engine.session.Session;
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import engine.session.Session;
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import engine.util.ByteUtils;
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import engine.util.StringUtils;
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import org.pmw.tinylog.Logger;
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import org.pmw.tinylog.Logger;
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public class LoginServerMsgHandler implements NetMsgHandler {
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public class LoginServerMsgHandler implements NetMsgHandler {
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@@ -68,29 +63,6 @@ public class LoginServerMsgHandler implements NetMsgHandler {
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ClientConnection origin = (ClientConnection) clientNetMsg.getOrigin();
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ClientConnection origin = (ClientConnection) clientNetMsg.getOrigin();
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Protocol protocolMsg = clientNetMsg.getProtocolMsg();
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Protocol protocolMsg = clientNetMsg.getProtocolMsg();
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try {
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switch (protocolMsg) {
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case SELECTCHAR:
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this.RequestGameServer((GameServerIPRequestMsg) clientNetMsg, origin);
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break;
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case TARGETOBJECT:
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// Why is this being sent to login server?
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break;
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default:
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String ocHex = StringUtils.toHexString(protocolMsg.opcode);
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Logger.error("Cannot not handle Opcode: " + ocHex);
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return false;
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}
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} catch (Exception e) {
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Logger.error("protocolMsg:" + protocolMsg + e.toString());
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return false;
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}
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return true;
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return true;
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}
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}
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@@ -129,40 +101,4 @@ public class LoginServerMsgHandler implements NetMsgHandler {
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}
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}
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}
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}
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private void RequestGameServer(GameServerIPRequestMsg gameServerIPRequestMessage, ClientConnection conn) {
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Session session;
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PlayerCharacter player;
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session = SessionManager.getSession(conn);
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player = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, gameServerIPRequestMessage.getCharacterUUID());
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if (player == null) {
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Logger.info("Unable to find character ID " + gameServerIPRequestMessage.getCharacterUUID());
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KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", conn);
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return;
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}
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try {
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if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(conn.getSecretKeyBytes()), gameServerIPRequestMessage.getCharacterUUID())) {
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID());
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", conn);
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return;
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}
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} catch (Exception e) {
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Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID());
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Logger.error(e);
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}
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// Set the last character used.
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Account account = session.getAccount();
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account.setLastCharIDUsed(gameServerIPRequestMessage.getCharacterUUID());
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GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg();
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if (!conn.sendMsg(gameServerIPResponseMsg)) {
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Logger.error("Failed to send message");
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this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", conn);
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}
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}
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}
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}
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