forked from MagicBane/Server
isTwoHanded, validForSlot, getSwingAnimation and the mob equipment set read getItemEqSlotsOr/And, which drop the exporter's NONE. Offline parity (p15c.py, 7586 rows): 0 differences once NONE is ignored. Value changes: - validForSlot: items whose only slot is NONE no longer pass for slot NONE. - getSwingAnimation: the 7 slotless weapons (Rock 19297, Arrow 25650, siege ammo 29000/29010/29020/29030/29350) return the default 75 instead of indexing their empty left-hand anim list. - MobBase equipment sets skip slotless items instead of keying them under NONE. No EQUIP booty entry references one (the 104 sets that do are ITEM booty sets). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>