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Server/src/engine/powers/effectmodifiers/StaminaRecoverRateEffectModifier.java
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2026
// https://www.magicbane.com
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package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
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import engine.parsers.objects.wpak.EffectTemplate;
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public class StaminaRecoverRateEffectModifier extends AbstractEffectModifier {
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public StaminaRecoverRateEffectModifier(String IDString, EffectTemplate.ModEntry modEntry) {
super(IDString, modEntry);
}
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@Override
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
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}
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@Override
public void applyBonus(AbstractCharacter ac, int trains) {
Float amount = 0f;
PlayerBonuses bonus = ac.getBonuses();
if (this.useRampAdd)
amount = this.percentMod + (this.ramp * trains);
else
amount = this.percentMod * (1 + (this.ramp * trains));
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//Erection is this right?
amount = amount / 100;
bonus.multRegen(this.modType, amount); //positive regen modifiers
}
@Override
public void applyBonus(Item item, int trains) {
}
@Override
public void applyBonus(Building building, int trains) {
}
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}