forked from MagicBane/Server
new mob AI
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@@ -619,6 +619,30 @@ public class MobAI {
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public static void DetermineAction(Mob mob) {
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try {
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boolean override = false;
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switch (mob.BehaviourType) {
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case GuardCaptain:
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case GuardMinion:
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case GuardWallArcher:
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case Pet1:
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case HamletGuard:
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override = false;
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break;
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default:
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override = true;
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break;
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}
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if(mob.isSiege())
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override = false;
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if(mob.isPet())
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override = false;
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if(override){
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SuperSimpleMobAI.run(mob);
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return;
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}
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//always check the respawn que, respawn 1 mob max per second to not flood the client
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