new mob AI

This commit is contained in:
2025-03-26 21:27:16 -05:00
parent aac0ef2616
commit 25937cdd97
2 changed files with 294 additions and 1 deletions
+24
View File
@@ -619,6 +619,30 @@ public class MobAI {
public static void DetermineAction(Mob mob) {
try {
boolean override = false;
switch (mob.BehaviourType) {
case GuardCaptain:
case GuardMinion:
case GuardWallArcher:
case Pet1:
case HamletGuard:
override = false;
break;
default:
override = true;
break;
}
if(mob.isSiege())
override = false;
if(mob.isPet())
override = false;
if(override){
SuperSimpleMobAI.run(mob);
return;
}
//always check the respawn que, respawn 1 mob max per second to not flood the client