forked from MagicBane/Server
new player guard mechanics
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@@ -9,6 +9,7 @@ import engine.objects.Mob;
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public class SuperSimpleMobAI {
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public static void run(Mob mob){
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mob.updateLocation();
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if(mob.isPet() && !mob.isSiege()) {
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PetHandler.run(mob);
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return;
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