Read mob rune damage and natural attacks from RuneTemplate
AbstractCharacter mob damage/ATR and CombatManager.getNaturalAttack now read RuneTemplate._runes instead of the legacy ItemTemplate map. Parity (offline, static_item_templates vs COBJECTS/RUNE, 2695 runes): 0 differences in rune_min_damage, rune_max_damage, rune_attack and rune_naturalattacks. All 2366 runes with natural attacks use the 10-value layout. No value changes expected. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -29,6 +29,7 @@ import engine.net.Dispatch;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ApplyRuneMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.parsers.objects.RuneTemplate;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import engine.powers.effectmodifiers.AbstractEffectModifier;
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@@ -656,7 +657,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
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if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
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Mob mob = (Mob) abstractCharacter;
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ItemTemplate rune = ItemTemplate.templates.get(mob.loadID);
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RuneTemplate rune = RuneTemplate._runes.get(mob.loadID);
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float minDamage = mob.mobBase.getDamageMin();
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float maxDamage = mob.mobBase.getDamageMax();
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int attackRating = mob.mobBase.getAttackRating();
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