Read the weapon block from the cache template item_weapon

Range, speed, damage list and swing anims now come from
engine.parsers.objects.ItemTemplate.getWeapon(templateID). Non-weapons and
missing templates get an empty block, matching the legacy zero defaults.

Offline parity (scripts/p15b.py, 811 WEAPON rows vs COBJECTS/ITEM): 0
differences in speed, range, projectile, idle anim, damage list or either
anim list. No duplicate damage types exist, so sum vs first is moot; first
entry is used as before. 26 weapons (ammo, lutes, no-stats crossbows) have an
empty damage list, same as the DB. No value changes. No comparator removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-19 14:17:24 -04:00
1 parent 441a935bd9
commit 6b2f000434
5 files changed
+48 -33

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+8 -8
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@@ -321,10 +321,10 @@ public enum NPCManager {
else
primaryStat = guard.getStatDexCurrent();
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.template.item_weapon_damage.values().iterator().next()[0]) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
guard.speedHandOne = weapon.template.item_weapon_wepspeed;
guard.rangeHandOne = weapon.template.item_weapon_max_range;
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0).damage_min) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0).damage_max) * rankModifier) + primaryStat;
guard.speedHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_wepspeed;
guard.rangeHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_max_range;
} else if (guard.charItemManager.equipped.containsKey(mbEnums.EquipSlotType.LHELD) && !ItemManager.isShield(guard.charItemManager.equipped.get(mbEnums.EquipSlotType.LHELD).template)) {
//has off hand weapon
Item weapon = guard.charItemManager.equipped.get(mbEnums.EquipSlotType.LHELD);
@@ -332,10 +332,10 @@ public enum NPCManager {
primaryStat = guard.getStatStrCurrent();
else
primaryStat = guard.getStatDexCurrent();
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.template.item_weapon_damage.values().iterator().next()[0]) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
guard.speedHandOne = weapon.template.item_weapon_wepspeed;
guard.rangeHandOne = weapon.template.item_weapon_max_range;
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0).damage_min) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0).damage_max) * rankModifier) + primaryStat;
guard.speedHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_wepspeed;
guard.rangeHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_max_range;
} else {
primaryStat = guard.getStatStrCurrent();
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;