forked from MagicBane/Server
split system mob AI
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@@ -0,0 +1,33 @@
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package engine.mobileAI.MobBehaviours;
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import engine.gameManager.ZoneManager;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.objects.Mob;
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import org.pmw.tinylog.Logger;
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public class Pet {
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public static void run(Mob pet){
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try {
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if(StaticBehaviours.EarlyExit(pet))
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return;
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if (pet.getOwner() == null && pet.isNecroPet() == false && pet.isSiege() == false)
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if (ZoneManager.getSeaFloor().zoneMobSet.contains(pet))
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pet.killCharacter("no owner");
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if(!pet.isSiege())
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pet.BehaviourType.canRoam = true;
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if (MovementUtilities.canMove(pet) && pet.BehaviourType.canRoam)
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StaticBehaviours.CheckMobMovement(pet);
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StaticBehaviours.CheckForAttack(pet);
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} catch (Exception e) {
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Logger.info(pet.getObjectUUID() + " " + pet.getName() + " Failed At: PetLogic" + " " + e.getMessage());
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}
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}
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}
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