forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -10,11 +10,11 @@
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.SessionManager;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.guild.GuildInfoMsg;
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@@ -40,18 +40,18 @@ public class GuildInfoHandler extends AbstractClientMsgHandler {
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if (msg.getMsgType() == 1) {
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dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(sourcePlayer, sourcePlayer.getGuild(), 4));
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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} else if (msg.getMsgType() == 5) {
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if (msg.getObjectType() == GameObjectType.PlayerCharacter.ordinal()) {
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PlayerCharacter pc = PlayerCharacter.getPlayerCharacter(msg.getObjectID());
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dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(pc, pc.getGuild(), 5));
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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} else {
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//TODO Change this to a null object when we make a null object.
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dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(sourcePlayer, sourcePlayer.getGuild(), 1));
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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}
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