replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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@@ -41,7 +41,8 @@ public class MobRecallPowerAction extends AbstractPowerAction {
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MovementManager.translocate(awoac,awoac.getBindLoc(), null);
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if (awoac.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAwake((Mob)awoac,true);
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//MobileFSM.setAwake((Mob)awoac,true);
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((Mob)awoac).setCombatTarget(null);
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}
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