Disable blend until after refactor.
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@@ -237,12 +237,12 @@ public class HeightMap {
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// Heightmap blending is based on distance to edge of zone.
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// Heightmap blending is based on distance to edge of zone.
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if (Bounds.collide(worldLoc, heightMapZone.blendBounds) == true)
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// if (Bounds.collide(worldLoc, heightMapZone.blendBounds) == true)
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return interpolatedTerrainHeight;
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return interpolatedTerrainHeight;
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// We will need the parent height if we got this far into the method
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// We will need the parent height if we got this far into the method
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return interpolatePLANAR(worldLoc, heightMapZone, zoneLoc, interpolatedTerrainHeight);
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// return interpolatePLANAR(worldLoc, heightMapZone, zoneLoc, interpolatedTerrainHeight);
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}
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}
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