forked from MagicBane/Server
revert new mob AI
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@@ -14,6 +14,7 @@ import engine.InterestManagement.WorldGrid;
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import engine.gameManager.*;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.MobHandlers.MobHandler;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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@@ -756,7 +757,9 @@ public class MobAI {
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HamletGuardLogic(mob);
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break;
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default:
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DefaultLogic(mob);
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//SuperSimpleMobAI.run(mob);
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MobHandler.run(mob);
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//DefaultLogic(mob);
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break;
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}
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if(mob.isAlive())
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@@ -34,34 +34,6 @@ public class MobAIThread implements Runnable{
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try {
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if (mob != null) {
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MobAI.DetermineAction(mob);
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//if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){
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// SuperSimpleMobAI.run(mob);
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// return;
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//}
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//boolean override;
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//switch (mob.BehaviourType) {
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// case GuardCaptain:
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// case GuardMinion:
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// case GuardWallArcher:
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// case Pet1:
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// case HamletGuard:
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// override = false;
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// break;
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// default:
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// override = true;
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// break;
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//}
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// if(mob.isSiege())
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// override = false;
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//if(mob.isPet())
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// override = false;
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//if(override){
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// SuperSimpleMobAI.run(mob);
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// return;
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//}
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}
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} catch (Exception e) {
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Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
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