World Boot Plan 3.2. With MB_STATIC_BUILDINGS=JSON, every TRAINER zone mobile takes a static ID after the cities (npc:<zone>/m<i>, npc:<zone>/<prop>/m<i>). While obj_npc still holds trainers of the same zone and name, the boot only compares and writes maps/<map>.trainer_migration.sql; afterwards the JSON trainers load before the DB vendors. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
129 lines
4.7 KiB
Java
129 lines
4.7 KiB
Java
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2026
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// https://www.magicbane.com
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package engine.db.handlers;
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import engine.gameManager.DbManager;
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import org.pmw.tinylog.Logger;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.TreeMap;
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public class dbStaticWorldHandler extends dbHandlerBase {
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public dbStaticWorldHandler() {
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}
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// Table and column come from StaticManifest's fixed list, never from input. -1 means "none" and is skipped.
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public HashMap<Integer, Integer> GET_NEGATIVE_REFERENCES(String table, String column) {
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HashMap<Integer, Integer> rowsByValue = new HashMap<>();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `" + column + "` AS `value`, COUNT(*) AS `rows` FROM `"
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+ table + "` WHERE `" + column + "` < -1 GROUP BY `" + column + "`;")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next())
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rowsByValue.put(rs.getInt("value"), rs.getInt("rows"));
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} catch (SQLException e) {
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Logger.error(table + "." + column + ": " + e);
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return null;
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}
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return rowsByValue;
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}
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// Every DB guild name by UID, for the NPC guild switch check (World Boot Plan 2.8); null on error.
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public TreeMap<Integer, String> GET_GUILD_NAMES() {
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TreeMap<Integer, String> namesByUID = new TreeMap<>();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `UID`, `name` FROM `obj_guild`;")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next())
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namesByUID.put(rs.getInt("UID"), rs.getString("name"));
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} catch (SQLException e) {
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Logger.error(e);
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return null;
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}
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return namesByUID;
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}
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// obj_zone rows built by the import procedures; 0 once the 2.4 migration has run, -1 on error.
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public int COUNT_STATIC_ZONE_ROWS() {
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT COUNT(*) AS `zones` FROM `obj_zone` WHERE `template` <> 0;")) {
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ResultSet rs = preparedStatement.executeQuery();
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if (rs.next())
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return rs.getInt("zones");
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} catch (SQLException e) {
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Logger.error(e);
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}
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return -1;
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}
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// NPC cities still in obj_city; 0 once the 2.5 migration has run, -1 on error.
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public int COUNT_NPC_CITY_ROWS() {
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT COUNT(*) AS `cities` FROM `obj_city` WHERE `isNpc` = 1;")) {
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ResultSet rs = preparedStatement.executeQuery();
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if (rs.next())
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return rs.getInt("cities");
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} catch (SQLException e) {
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Logger.error(e);
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}
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return -1;
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}
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// "<parent>/<name>" of every obj_npc row, to tell whether the 3.2 trainer migration has run; null on error.
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public HashSet<String> GET_NPC_ZONE_NAMES() {
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HashSet<String> zoneNames = new HashSet<>();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `object`.`parent`, `obj_npc`.`npc_name` FROM `object` "
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+ "INNER JOIN `obj_npc` ON `obj_npc`.`UID` = `object`.`UID`;")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next())
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zoneNames.add(rs.getInt("parent") + "/" + rs.getString("npc_name"));
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} catch (SQLException e) {
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Logger.error(e);
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return null;
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}
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return zoneNames;
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}
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}
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