MobBaseEffects.getEffectsForRune builds each rune's list from the RUNE JSON
on first use and caches it: exact repeats are dropped (54 rune files list
their effects twice), the action id resolves to its effect through
PowerActions.cfg, token = SBStringHash(effect id), rank = arg 0,
reqLvl = arg 1. Used by Race, BaseClass, PromotionClass and RuneBase;
MobBase stays on GET_RUNEBASE_EFFECTS until Task 3.4.
Parity (scripts/p210b.py, token level): 1074 runes match. Differences:
- Tireless, Tough as Nails, Taint of Madness: JSON action TRT-* resolves
to the same effect the DB stores; no change
- CSR 2901-2904, 2906, 2908, 2910, 2911, Non-Aggro Rune 252624: DB token
was the NoNPCAggro action (no effect found, skipped); now NONPCAGGRO,
which has no mods; no gameplay change
- Mob-only 12021/12022 NECROPETSTATS and 13236 PEACE are server rows on
the MobBase path, untouched
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>