Files
Server/src/engine/objects/NPC.java
T
MagicBotandClaude Opus 5.5 7abc63ffc3 Read item skill requirements from the cache template
validForSkills, isShield, the guard attack rating and the NPC vendor skill
filter read getItemSkillReq. Offline parity (p15d.py, 7586 rows): 0
differences. No template lists "Cloth" in item_skill_req and none has more
than one entry, so file order vs HashMap order is moot.

Value changes: none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:28:32 -04:00

1124 lines
31 KiB
Java

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2026
// https://www.magicbane.com
package engine.objects;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.*;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeNPCJob;
import engine.math.Bounds;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.*;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
import engine.net.client.msg.PetMsg;
import engine.net.client.msg.PlaceAssetMsg;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
import static engine.objects.MobBase.loadEquipmentSet;
import static engine.util.StringUtils.wordCount;
public class NPC extends AbstractCharacter {
public static int SVR_CLOSE_WINDOW = 4;
public static HashMap<Integer, ArrayList<String>> _pirateNames = new HashMap<>();
// Used for thread safety
public final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
public int runeSetID = 0;
public int extraRune2 = 0;
public int loadID;
protected MobBase mobBase;
protected String name;
protected int dbID;
protected int currentID;
//used by static npcs
protected Zone parentZone;
protected float statLat;
protected float statLon;
protected float statAlt;
public float sellPercent; //also train percent
public float buyPercent;
protected int vendorID;
protected ArrayList<Integer> modTypeTable;
protected ArrayList<Integer> modSuffixTable;
protected ArrayList<Integer> itemModTable;
protected int symbol;
// Variables NOT to be stored in db
protected boolean isStatic = false;
private DateTime upgradeDateTime = null;
private HashSet<Integer> canRoll = null;
public int parentZoneUUID;
public int equipmentSetID = 0;
private int repairCost = 5;
// New NPC constructor. Fill in the blanks and then call
// PERSIST.
public NPC() {
super();
this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
this.currentID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
}
/**
* ResultSet Constructor
*/
public NPC(ResultSet rs) throws SQLException {
super(rs);
java.util.Date sqlDateTime;
try {
this.dbID = rs.getInt(1);
this.currentID = this.dbID;
this.setObjectTypeMask(MBServerStatics.MASK_NPC);
this.contractUUID = rs.getInt("npc_contractID");
this.parentZoneUUID = rs.getInt("parent");
this.gridObjectType = GridObjectType.STATIC;
this.equipmentSetID = rs.getInt("equipmentSet");
this.runeSetID = rs.getInt("runeSet");
this.loadID = rs.getInt("npc_raceID");
this.level = rs.getByte("npc_level");
buildingUUID = rs.getInt("npc_buildingID");
// Most objects from the cache have a default buy
// percentage of 100% which was a dupe source due
// to the way MB calculated item values.
// this.buyPercent = rs.getFloat("npc_buyPercent");
this.buyPercent = .33f;
this.sellPercent = 1;
this.setRot(new Vector3f(0, rs.getFloat("npc_rotation"), 0));
this.statLat = rs.getFloat("npc_spawnX");
this.statAlt = rs.getFloat("npc_spawnY");
this.statLon = rs.getFloat("npc_spawnZ");
this.guildUUID = rs.getInt("npc_guildID");
// Set upgrade date JodaTime DateTime object
// if one exists in the database.
sqlDateTime = rs.getTimestamp("upgradeDate");
if (sqlDateTime != null)
upgradeDateTime = new DateTime(sqlDateTime);
else
upgradeDateTime = null;
// Submit upgrade job if NPC is currently set to rank.
if (this.upgradeDateTime != null)
submitUpgradeJob();
this.name = rs.getString("npc_name");
} catch (Exception e) {
Logger.error("NPC: " + this.dbID + " :" + e);
e.printStackTrace();
}
}
public static boolean ISWallArcher(Contract contract) {
if (contract == null)
return false;
//838, 950, 1051, 1181, 1251, 1351, 1451, 1501, 1526, 1551, 980101,
if (contract.allowedBuildings.contains(BuildingGroup.WALLCORNER))
return true;
return contract.allowedBuildings.contains(BuildingGroup.WALLSTRAIGHTTOWER);
}
//This method restarts an upgrade timer when a building is loaded from the database.
// Submit upgrade job for this building based upon it's current upgradeDateTime
public static NPC getFromCache(int id) {
return (NPC) DbManager.getFromCache(GameObjectType.NPC, id);
}
public static boolean UpdateName(NPC npc, String value) {
if (!DbManager.NPCQueries.UPDATE_NAME(npc, value))
return false;
npc.name = value;
return true;
}
public static void serializeNpcForClientMsgOtherPlayer(NPC npc, ByteBufferWriter writer, boolean hideAsciiLastName) {
serializeForClientMsgOtherPlayer(npc, writer);
}
public static void serializeForClientMsgOtherPlayer(NPC npc, ByteBufferWriter writer) {
writer.putInt(0);
writer.putInt(0);
//num Runes
int cnt = 3;
boolean isVamp = false, isHealer = false, isArcher = false, isTrainer = false;
int contractID = 0, classID = 0;
int extraRune = 0;
if (npc.contract != null) {
contractID = npc.contract.getContractID();
classID = npc.contract.getClassID();
extraRune = npc.contract.getExtraRune();
if (extraRune == contractID)
extraRune = 0;
}
if ((contractID > 252642 && contractID < 252647) || contractID == 252652) {
isVamp = true;
cnt++;
}
if (contractID == 252582 || contractID == 252579 || contractID == 252581
|| contractID == 252584 || contractID == 252597 || contractID == 252598
|| contractID == 252628 || extraRune == 252582 || extraRune == 252579
|| extraRune == 252581 || extraRune == 252584 || extraRune == 252597
|| extraRune == 252598 || extraRune == 252628) {
isHealer = true;
cnt++;
}
if (contractID == 252570) {
isArcher = true;
cnt++;
}
if (classID != 0)
cnt++;
if (extraRune != 0 && extraRune != contractID)
cnt++;
writer.putInt(cnt);
//Race
writer.putInt(1);
writer.putInt(0);
if (npc.mobBase != null)
writer.putInt(npc.mobBase.getLoadID());
else
writer.putInt(2011);
writer.putInt(GameObjectType.NPCRaceRune.ordinal());
writer.putInt(npc.currentID);
//Class/Trainer/Whatever
writer.putInt(5);
writer.putInt(0);
if (npc.contract != null)
writer.putInt(contractID);
else
writer.putInt(2500);
writer.putInt(GameObjectType.NPCClassRune.ordinal());
writer.putInt(npc.currentID);
//vampire trainer
cnt = 0;
if (extraRune != 0)
cnt = serializeExtraRune(npc, extraRune, cnt, writer);
if (isVamp)
cnt = serializeExtraRune(npc, 252647, cnt, writer);
//Healer trainer
if (isHealer)
cnt = serializeExtraRune(npc, 252592, cnt, writer);
if (classID != 0) {
writer.putInt(4);
writer.putInt(0);
writer.putInt(classID);
writer.putInt(GameObjectType.NPCExtraRune.ordinal());
writer.putInt(npc.currentID);
}
//Scout trainer
if (isArcher)
cnt = serializeExtraRune(npc, 252654, cnt, writer);
//Shopkeeper
writer.putInt(5);
writer.putInt(0);
writer.putInt(0x3DACC);
writer.putInt(GameObjectType.NPCShopkeeperRune.ordinal());
writer.putInt(npc.currentID);
//Send Stats
writer.putInt(5);
writer.putInt(0x8AC3C0E6); //Str
writer.putInt(0);
writer.putInt(0xACB82E33); //Dex
writer.putInt(0);
writer.putInt(0xB15DC77E); //Con
writer.putInt(0);
writer.putInt(0xE07B3336); //Int
writer.putInt(0);
writer.putInt(0xFF665EC3); //Spi
writer.putInt(0);
writer.putString(npc.name);
writer.putString("");
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.put((byte) 0);
writer.putInt(npc.getObjectType().ordinal());
writer.putInt(npc.currentID);
writer.putFloat(1.0f);
writer.putFloat(1.0f);
writer.putFloat(1.0f);
if (npc.region != null)
writer.putVector3f(ZoneManager.convertWorldToLocal(npc.building, npc.getLoc()));
else
writer.putVector3f(npc.getLoc());
//Rotation
float radians = (float) Math.acos(npc.getRot().y) * 2;
if (npc.building != null)
if (npc.building.getBounds() != null && npc.building.getBounds().getQuaternion() != null)
radians += (npc.building.getBounds().getQuaternion()).angleY;
writer.putFloat(radians);
//Running Speed
writer.putInt(0);
// get a copy of the equipped items.
if (npc.charItemManager.equipped.isEmpty() == false) {
writer.putInt(npc.charItemManager.equipped.size());
for (Item me : npc.charItemManager.equipped.values())
Item._serializeForClientMsg(me, writer);
} else
writer.putInt(0);
writer.putInt((npc.level / 10));
writer.putInt(npc.level);
writer.putInt(npc.getIsSittingAsInt()); //Standing
writer.putInt(npc.getIsWalkingAsInt()); //Walking
writer.putInt(npc.getIsCombatAsInt()); //Combat
writer.putInt(2); //Unknown
writer.putInt(1); //Unknown - Headlights?
writer.putInt(0);
if (npc.building != null && npc.region != null) {
writer.putInt(npc.building.getObjectType().ordinal());
writer.putInt(npc.building.getObjectUUID());
} else {
writer.putInt(0); //<-Building Object Type
writer.putInt(0); //<-Building Object ID
}
writer.put((byte) 0);
writer.put((byte) 0);
writer.put((byte) 0);
//npc dialog menus from contracts
if (npc.contract != null) {
ArrayList<Integer> npcMenuOptions = npc.contract.getNPCMenuOptions();
writer.putInt(npcMenuOptions.size());
for (Integer val : npcMenuOptions) {
writer.putInt(val);
}
} else
writer.putInt(0);
writer.put((byte) 1);
if (npc.building != null) {
writer.putInt(GameObjectType.StrongBox.ordinal());
writer.putInt(npc.currentID);
writer.putInt(GameObjectType.StrongBox.ordinal());
writer.putInt(npc.building.getObjectUUID());
} else {
writer.putLong(0);
writer.putLong(0);
}
if (npc.contract != null)
writer.putInt(npc.contract.getIconID());
else
writer.putInt(0); //npc icon ID
writer.putInt(0);
writer.putShort((short) 0);
if (npc.contract != null && npc.contract.isTrainer()) {
writer.putInt(classID);
} else {
writer.putInt(0);
}
if (npc.contract != null && npc.contract.isTrainer())
writer.putInt(classID);
else
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putFloat(4);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.put((byte) 0);
//Pull guild info from building if linked to one
Guild.serializeForClientMsg(npc.guild, writer, null, true);
writer.putInt(1);
writer.putInt(0x8A2E);
writer.putInt(0);
writer.putInt(0);
//TODO Guard
writer.put((byte) 0); //Is guard..
writer.putFloat(1500f); //npc.healthMax
writer.putFloat(1500f); //npc.health
//TODO Peace Zone
writer.put((byte) 1); //0=show tags, 1=don't
writer.putInt(0);
writer.put((byte) 0);
}
private static int serializeExtraRune(NPC npc, int runeID, int cnt, ByteBufferWriter writer) {
writer.putInt(5);
writer.putInt(0);
writer.putInt(runeID);
if (cnt == 0)
writer.putInt(GameObjectType.NPCClassRuneTwo.ordinal());
else
writer.putInt(GameObjectType.NPCClassRuneThree.ordinal());
writer.putInt(npc.currentID);
return cnt + 1;
}
public static NPC createNPC(String name, int contractID, Vector3fImmutable spawn, Guild guild, Zone parent, short level, Building building) {
NPC newNPC = new NPC();
newNPC.parentZoneUUID = parent.getObjectUUID();
newNPC.name = name;
newNPC.contractUUID = contractID;
if (building == null)
newNPC.bindLoc = ZoneManager.worldToLocal(spawn, parent);
else
newNPC.bindLoc = Vector3fImmutable.ZERO;
if (guild == null)
newNPC.guildUUID = 0;
else
newNPC.guildUUID = guild.getObjectUUID();
if (building == null)
newNPC.buildingUUID = 0;
else
newNPC.buildingUUID = building.getObjectUUID();
newNPC.level = level;
newNPC.buyPercent = .33f;
newNPC.sellPercent = 1;
NPC npc;
try {
npc = DbManager.NPCQueries.PERSIST(newNPC);
npc.setObjectTypeMask(MBServerStatics.MASK_NPC);
} catch (Exception e) {
Logger.error(e);
npc = null;
}
return npc;
}
public static NPC getNPC(int id) {
if (id == 0)
return null;
NPC npc = (NPC) DbManager.getFromCache(GameObjectType.NPC, id);
if (npc != null)
return npc;
return DbManager.NPCQueries.GET_NPC(id);
}
/*
* Getters
*/
public static boolean ISGuardCaptain(int contractID) {
return MinionType.ContractToMinionMap.containsKey(contractID);
}
public static NPCProfits GetNPCProfits(NPC npc) {
return NPCProfits.ProfitCache.get(npc.currentID);
}
public final void submitUpgradeJob() {
JobContainer jc;
if (this.getUpgradeDateTime() == null) {
Logger.error("Attempt to submit upgrade job for non-ranking NPC");
return;
}
// Submit upgrade job for future date or current instant
if (this.getUpgradeDateTime().isAfter(DateTime.now()))
jc = JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(this),
this.getUpgradeDateTime().getMillis());
else
JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(this), 0);
}
public void setRank(int newRank) {
DbManager.NPCQueries.SET_PROPERTY(this, "npc_level", newRank);
this.level = (short) newRank;
}
public int getDBID() {
return this.dbID;
}
@Override
public int getObjectUUID() {
return currentID;
}
public MobBase getMobBase() {
return this.mobBase;
}
public Contract getContract() {
return this.contract;
}
public int getContractID() {
if (this.contract != null)
return this.contract.getObjectUUID();
return 0;
}
public boolean isStatic() {
return this.isStatic;
}
public Building getBuilding() {
return this.building;
}
public void setBuilding(Building value) {
this.building = value;
}
@Override
public String getFirstName() {
return this.name;
}
@Override
public String getName() {
return this.name;
}
public void setName(String value) {
this.name = value;
}
@Override
public String getLastName() {
return "";
}
@Override
public Vector3fImmutable getBindLoc() {
return this.bindLoc;
}
@Override
public int getGuildUUID() {
if (this.guild == null)
return 0;
return this.guild.getObjectUUID();
}
public void removeMinions() {
for (Integer minionUUID : this.minions) {
Mob minionMob = Mob.getMob(minionUUID);
try {
minionMob.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
if (minionMob.parentZone != null) {
minionMob.parentZone.zoneMobSet.remove(minionMob);
}
WorldGrid.RemoveWorldObject(minionMob);
DbManager.removeFromCache(minionMob);
PlayerCharacter petOwner = (PlayerCharacter) minionMob.guardCaptain;
if (petOwner != null) {
petOwner.setPet(null);
minionMob.guardCaptain = null;
PetMsg petMsg = new PetMsg(5, null);
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
}
}
}
@Override
public float getSpeed() {
if (this.isWalk())
return MBServerStatics.WALKSPEED;
else
return MBServerStatics.RUNSPEED;
}
@Override
public float getPassiveChance(String type, int AttackerLevel, boolean fromCombat) {
//TODO add this later for dodge
return 0f;
}
/**
* @ Kill this Character
*/
@Override
public void killCharacter(AbstractCharacter attacker) {
//TODO Handle Death
killCleanup();
//TODO Send death message if needed
}
@Override
public void killCharacter(String reason) {
//TODO Handle Death
killCleanup();
//Orphan inventory so it can be looted
//if (!this.inSafeZone)
if (this.charItemManager != null)
this.charItemManager.orphanInventory();
//TODO Send death message if needed
//Question? How would a mob die to water?
}
private void killCleanup() {
//TODO handle cleanup from death here
//set so character won't load
this.load = false;
//Create Corpse and add to world
//Corpse.makeCorpse(this);
//TODO damage equipped items
//TODO cleanup any timers
}
public Zone getParentZone() {
return this.parentZone;
}
public int getParentZoneUUID() {
if (this.parentZone != null)
return this.parentZone.getObjectUUID();
return 0;
}
@Override
public Vector3fImmutable getLoc() {
return super.getLoc();
}
public float getSellPercent() {
return this.sellPercent;
}
public float getBuyPercent() {
return this.buyPercent;
}
public float getBuyPercent(PlayerCharacter player) {
if (NPC.GetNPCProfits(this) == null || this.guild == null)
return this.buyPercent;
NPCProfits profits = NPC.GetNPCProfits(this);
if (player.getGuild().equals(this.guild))
return profits.buyGuild;
if (player.getGuild().getNation().equals(this.guild.getNation()))
return profits.buyNation;
return profits.buyNormal;
}
public float getSellPercent(PlayerCharacter player) {
if (NPC.GetNPCProfits(this) == null || this.guild == null)
return 1 + this.sellPercent;
NPCProfits profits = NPC.GetNPCProfits(this);
if (player.getGuild().equals(this.guild))
return 1 + profits.sellGuild;
if (player.getGuild().getNation().equals(this.guild.getNation()))
return 1 + profits.sellNation;
return 1 + profits.sellNormal;
}
@Override
public boolean canBeLooted() {
return !this.isAlive();
}
public ArrayList<Integer> getModTypeTable() {
return this.modTypeTable;
}
@Override
public void updateDatabase() {
DbManager.NPCQueries.updateDatabase(this);
}
public int getSymbol() {
return symbol;
}
public ArrayList<Integer> getModSuffixTable() {
return modSuffixTable;
}
public ArrayList<Integer> getItemModTable() {
return itemModTable;
}
public boolean isRanking() {
return this.upgradeDateTime != null;
}
@Override
public void runAfterLoad() {
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return;
this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID);
if (this.equipmentSetID == 0 && this.contract != null)
this.equipmentSetID = this.contract.equipmentSet;
// Default to contract load ID
if (loadID == 0) {
if (this.contract != null)
loadID = this.contract.getMobbaseID();
else {
Logger.error("Invalid contract for NPC: " + this.getObjectUUID());
loadID = 2100; // Default human male
}
}
this.mobBase = MobBase.getMobBase(this.loadID);
this.building = BuildingManager.getBuilding(this.buildingUUID);
if (this.building != null)
this.guild = this.building.getGuild();
else
this.guild = Guild.getGuild(this.guildUUID);
if (this.guild == null)
this.guild = Guild.getErrantGuild();
if (this.contract == null)
return; // Early exit for npc guild owners
// Name override for this npc
if (wordCount(this.name) < 2 && this.contract != null)
this.name += " the " + this.contract.getName();
// Configure parent zone adding this NPC to the
// zone collection
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneUUID);
this.parentZone.zoneNPCSet.remove(this);
this.parentZone.zoneNPCSet.add(this);
// Setup location for this NPC
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
this.setLoc(bindLoc);
// Handle NPCs within buildings
if (this.building != null)
NPCManager.slotCharacterInBuilding(this);
// If NPC is a vendor then configure ForgeManager support
if (this.contract.isTrainer() == false)
ForgeManager.vendorWorkOrderLookup.computeIfAbsent(this, k -> ConcurrentHashMap.newKeySet());
this.symbol = this.contract.getIconID();
this.modTypeTable = this.contract.getNPCModTypeTable();
this.modSuffixTable = this.contract.getNpcModSuffixTable();
this.itemModTable = this.contract.getItemModTable();
int VID = this.contract.getVendorID();
if (VID != 0)
this.vendorID = VID;
else
this.vendorID = 1; //no vendor items
this.healthMax = this.mobBase.getHealthMax();
this.manaMax = 0;
this.staminaMax = 0;
this.setHealth(this.healthMax);
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
if (this.parentZone.guild_zone)
if (NPC.GetNPCProfits(this) == null)
NPCProfits.CreateProfits(this);
//TODO set these correctly later
this.rangeHandOne = 8;
this.rangeHandTwo = -1;
this.minDamageHandOne = 1;
this.maxDamageHandOne = 4;
this.minDamageHandTwo = 1;
this.maxDamageHandTwo = 4;
this.atrHandOne = 300;
this.defenseRating = 200;
this.isActive = true;
this.charItemManager.load();
if (equipmentSetID != 0 && LootManager._bootySetMap.get(equipmentSetID) == null)
Logger.error("Invalid equipSet: " + equipmentSetID + " contract: " + this.contractUUID + " npc: " + this.getObjectUUID());
this.charItemManager.equipped = loadEquipmentSet(this.equipmentSetID);
// Create NPC bounds object
Bounds npcBounds = Bounds.borrow();
npcBounds.setBounds(this.getLoc());
//apply NPC rune effects
NPCManager.applyRunesForNPC(this);
this.resists.setImmuneToAll(true);
}
public void removeFromZone() {
this.parentZone.zoneNPCSet.remove(this);
}
@Override
protected ConcurrentHashMap<Integer, CharacterPower> initializePowers() {
return new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
}
public DateTime getUpgradeDateTime() {
lock.readLock().lock();
try {
return upgradeDateTime;
} finally {
lock.readLock().unlock();
}
}
public void setUpgradeDateTime(DateTime upgradeDateTime) {
if (!DbManager.NPCQueries.updateUpgradeTime(this, upgradeDateTime)) {
Logger.error("Failed to set upgradeTime for building " + currentID);
return;
}
this.upgradeDateTime = upgradeDateTime;
}
@Override
public Guild getGuild() {
if (this.building != null)
return building.getGuild();
return this.guild;
}
public HashSet<Integer> getCanRoll() {
if (this.canRoll == null)
this.canRoll = DbManager.ItemQueries.GET_VENDOR_CAN_ROLL_LIST(this.vendorID);
HashSet<Integer> fullItemList = this.canRoll;
HashSet<Integer> filteredItemList = new HashSet<>();
short maxSkill = 25;
switch (this.getRank()) {
case 1:
maxSkill = 25;
break;
case 2:
maxSkill = 50;
break;
case 3:
case 4:
maxSkill = 75;
break;
case 5:
case 6:
maxSkill = 100;
break;
case 7:
maxSkill = 110;
break;
}
ItemTemplate itemTemplate;
int skillRequired = 0;
for (Integer itemID : fullItemList) {
itemTemplate = ItemTemplate.templates.get(itemID);
if (itemTemplate.cacheTemplate.getItemSkillReq().values().iterator().hasNext())
skillRequired = itemTemplate.cacheTemplate.getItemSkillReq().values().iterator().next();
boolean exclude = skillRequired == 0 && ItemTemplate.templates.get(itemID).cacheTemplate.getItemType().equals(ItemType.WEAPON);
if (skillRequired <= maxSkill && !exclude)
filteredItemList.add(itemID);
}
if (this.contract.getVendorID() == 102) {
for (int i = 0; i < this.getRank(); i++) {
int subID = i + 1;
filteredItemList.add(910010 + subID);
}
if (this.getRank() == 7)
filteredItemList.add(910018);
}
return filteredItemList;
}
public boolean remove() {
Building building;
// Remove npc from it's building
building = this.building;
if (building != null) {
building.getHirelings().remove(this);
this.removeMinions();
}
// Delete npc from database
if (DbManager.NPCQueries.DELETE_NPC(this) == 0) {
return false;
}
// Remove npc from the simulation
this.removeFromCache();
WorldGrid.RemoveWorldObject(this);
WorldGrid.removeObject(this);
return true;
}
public int getUpgradeCost() {
int upgradeCost;
upgradeCost = Integer.MAX_VALUE;
if (this.getRank() < 7)
return (this.getRank() * 100650) + 21450;
return upgradeCost;
}
public int getUpgradeTime() {
int upgradeTime; // expressed in hours
upgradeTime = Integer.MAX_VALUE;
if (this.getRank() < 7)
return (this.getRank() * 8);
return 0;
}
public int getEquipmentSetID() {
return equipmentSetID;
}
public String getNameOverride() {
return name;
}
public int getRepairCost() {
return repairCost;
}
public void setRepairCost(int repairCost) {
this.repairCost = repairCost;
}
public void processUpgradeNPC(PlayerCharacter player) {
int rankCost;
Building building;
DateTime dateToUpgrade;
this.lock.writeLock().lock();
try {
building = this.getBuilding();
// Cannot upgrade an npc not within a building
if (building == null)
return;
// Cannot upgrade an npc at max rank
if (this.getRank() == 7)
return;
// Cannot upgrade an npc who is currently ranking
if (this.isRanking())
return;
rankCost = this.getUpgradeCost();
// SEND NOT ENOUGH GOLD ERROR
if (!building.hasFunds(rankCost)) {
sendErrorPopup(player, 127);
return;
}
if (rankCost > building.getStrongboxValue()) {
sendErrorPopup(player, 127);
return;
}
try {
if (!building.transferGold(-rankCost, false))
return;
dateToUpgrade = DateTime.now().plusHours(this.getUpgradeTime());
this.setUpgradeDateTime(dateToUpgrade);
// Schedule upgrade job
this.submitUpgradeJob();
} catch (Exception e) {
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
}
} catch (Exception e) {
Logger.error(e);
} finally {
this.lock.writeLock().unlock();
}
}
}