Effects, modifiers, source types, effect fail conditions and item enchant values all come from Effects.cfg (4.6b). Removes dbEffectsBaseHandler, dbPowerHandler, the EffectsBase and effect modifier ResultSet constructors, EffectsBase.getFailConditions and LOAD_ENCHANT_VALUES. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
55 lines
2.0 KiB
Java
55 lines
2.0 KiB
Java
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2026
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// https://www.magicbane.com
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package engine.powers.effectmodifiers;
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import engine.jobs.AbstractEffectJob;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.objects.*;
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import engine.parsers.objects.wpak.EffectTemplate;
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import org.pmw.tinylog.Logger;
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public class BlackMantleEffectModifier extends AbstractEffectModifier {
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public BlackMantleEffectModifier(String IDString, EffectTemplate.ModEntry modEntry) {
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super(IDString, modEntry);
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}
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@Override
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protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
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}
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@Override
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public void applyBonus(AbstractCharacter ac, int trains) {
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PlayerBonuses bonus = ac.getBonuses();
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SourceType sourceType = SourceType.valueOf(this.type);
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if (sourceType == null) {
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Logger.error("Bad Source Type for " + this.type);
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return;
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}
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if (this.type.equals("Heal"))
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bonus.setFloat(this, trains);
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else
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bonus.setBool(ModType.ImmuneTo, this.sourceType, true);
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}
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@Override
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public void applyBonus(Item item, int trains) {
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}
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@Override
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public void applyBonus(Building building, int trains) {
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}
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}
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