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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers ;
import engine.Enum.ProtectionState ;
import engine.gameManager.DbManager ;
import engine.math.Vector3fImmutable ;
import engine.objects.AbstractGameObject ;
import engine.objects.Building ;
import engine.objects.Shrine ;
import org.joda.time.DateTime ;
import org.pmw.tinylog.Logger ;
import java.net.UnknownHostException ;
import java.sql.ResultSet ;
import java.sql.SQLException ;
import java.util.ArrayList ;
public class dbShrineHandler extends dbHandlerBase {
public dbShrineHandler () {
this . localClass = Shrine . class ;
this . localObjectType = engine . Enum . GameObjectType . valueOf ( this . localClass . getSimpleName ());
}
public ArrayList < AbstractGameObject > CREATE_SHRINE ( int parentZoneID , int OwnerUUID , String name , int meshUUID ,
Vector3fImmutable location , float meshScale , int currentHP ,
ProtectionState protectionState , int currentGold , int rank ,
DateTime upgradeDate , int blueprintUUID , float w , float rotY , String shrineType ) {
prepareCallable ( "CALL `shrine_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ? ,? ,? ,?, ?,?);" );
setInt ( 1 , parentZoneID );
setInt ( 2 , OwnerUUID );
setString ( 3 , name );
setInt ( 4 , meshUUID );
setFloat ( 5 , location . x );
setFloat ( 6 , location . y );
setFloat ( 7 , location . z );
setFloat ( 8 , meshScale );
setInt ( 9 , currentHP );
setString ( 10 , protectionState . name ());
setInt ( 11 , currentGold );
setInt ( 12 , rank );
if ( upgradeDate != null ) {
setTimeStamp ( 13 , upgradeDate . getMillis ());
} else {
setNULL ( 13 , java . sql . Types . DATE );
}
setInt ( 14 , blueprintUUID );
setFloat ( 15 , w );
setFloat ( 16 , rotY );
setString ( 17 , shrineType );
ArrayList < AbstractGameObject > list = new ArrayList <> ();
//System.out.println(this.cs.get().toString());
try {
boolean work = execute ();
if ( work ) {
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ResultSet rs = this . callableStatement . get (). getResultSet ();
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while ( rs . next ()) {
addObject ( list , rs );
}
rs . close ();
} else {
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Logger . info ( "Shrine Creation Failed: " + this . callableStatement . get (). toString ());
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return list ; //city creation failure
}
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while ( this . callableStatement . get (). getMoreResults ()) {
ResultSet rs = this . callableStatement . get (). getResultSet ();
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while ( rs . next ()) {
addObject ( list , rs );
}
rs . close ();
}
} catch ( SQLException e ) {
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Logger . info ( "Shrine Creation Failed, SQLException: " + this . callableStatement . get (). toString () + e . toString ());
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return list ; //city creation failure
} catch ( UnknownHostException e ) {
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Logger . info ( "Shrine Creation Failed, UnknownHostException: " + this . callableStatement . get (). toString ());
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return list ; //city creation failure
} finally {
closeCallable ();
}
return list ;
}
public boolean updateFavors ( Shrine shrine , int amount , int oldAmount ) {
prepareCallable ( "UPDATE `obj_shrine` SET `shrine_favors`=? WHERE `UID` = ? AND `shrine_favors` = ?" );
setInt ( 1 , amount );
setLong ( 2 , ( long ) shrine . getObjectUUID ());
setInt ( 3 , oldAmount );
return ( executeUpdate () != 0 );
}
public static void addObject ( ArrayList < AbstractGameObject > list , ResultSet rs ) throws SQLException , UnknownHostException {
String type = rs . getString ( "type" );
switch ( type ) {
case "building" :
Building building = new Building ( rs );
DbManager . addToCache ( building );
list . add ( building );
break ;
case "shrine" :
Shrine shrine = new Shrine ( rs );
DbManager . addToCache ( shrine );
list . add ( shrine );
break ;
}
}
public void LOAD_ALL_SHRINES () {
Shrine thisShrine ;
prepareCallable ( "SELECT `obj_shrine`.*, `object`.`parent`, `object`.`type` FROM `object` LEFT JOIN `obj_shrine` ON `object`.`UID` = `obj_shrine`.`UID` WHERE `object`.`type` = 'shrine';" );
try {
ResultSet rs = executeQuery ();
//shrines cached in rs for easy cache on creation.
while ( rs . next ()) {
thisShrine = new Shrine ( rs );
thisShrine . getShrineType (). addShrineToServerList ( thisShrine );
}
} catch ( SQLException e ) {
Logger . error ( e . getErrorCode () + ' ' + e . getMessage (), e );
} finally {
closeCallable ();
}
}
}