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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
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package engine.gameManager ;
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import engine.Enum ;
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import engine.loot.* ;
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import engine.net.DispatchMessage ;
import engine.net.client.msg.chat.ChatSystemMsg ;
import engine.objects.* ;
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import org.pmw.tinylog.Logger ;
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import java.util.ArrayList ;
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import java.util.HashMap ;
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import java.util.Random ;
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import java.util.concurrent.ThreadLocalRandom ;
/**
* Class contains static methods for data from Magicbane's loot tables
*/
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public enum LootManager {
LOOTMANAGER ;
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//new tables
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public static final HashMap < Integer , GenTable > generalItemTables = new HashMap <> ();
public static final HashMap < Integer , ItemTable > itemTables = new HashMap <> ();
public static final HashMap < Integer , ModTypeTable > modTypeTables = new HashMap <> ();
public static final HashMap < Integer , ModTable > modTables = new HashMap <> ();
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// Drop Rates
public static float NORMAL_DROP_RATE ;
public static float NORMAL_EXP_RATE ;
public static float NORMAL_GOLD_RATE ;
public static float HOTZONE_DROP_RATE ;
public static float HOTZONE_EXP_RATE ;
public static float HOTZONE_GOLD_RATE ;
// Bootstrap routine to initialize the Loot Manager
public static void init () {
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// Load loot tables from database.
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DbManager . LootQueries . LOAD_ALL_LOOTGROUPS ();
DbManager . LootQueries . LOAD_ALL_LOOTTABLES ();
DbManager . LootQueries . LOAD_ALL_MODGROUPS ();
DbManager . LootQueries . LOAD_ALL_MODTABLES ();
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// Cache drop rate values from Config manager.
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NORMAL_DROP_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_DROP_RATE . getValue ());
NORMAL_EXP_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_EXP_RATE . getValue ());
NORMAL_GOLD_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_GOLD_RATE . getValue ());
HOTZONE_DROP_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_DROP_RATE . getValue ());
HOTZONE_EXP_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_EXP_RATE . getValue ());
HOTZONE_GOLD_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_GOLD_RATE . getValue ());
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}
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public static void GenerateMobLoot ( Mob mob , boolean fromDeath ) {
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager . inHotZone ( mob . getLoc ());
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//get multiplier form config manager
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float multiplier = NORMAL_DROP_RATE ;
//if mob is inside hotzone, use the hotzone multiplier from the config instead
if ( inHotzone )
multiplier = HOTZONE_DROP_RATE ;
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//iterate the booty sets
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if ( mob . getMobBase (). bootySet != 0 && NPCManager . _bootySetMap . containsKey ( mob . getMobBase (). bootySet ) == true )
RunBootySet ( NPCManager . _bootySetMap . get ( mob . getMobBase (). bootySet ), mob , multiplier , inHotzone , fromDeath );
if ( mob . bootySet != 0 && NPCManager . _bootySetMap . containsKey ( mob . bootySet ) == true )
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RunBootySet ( NPCManager . _bootySetMap . get ( mob . bootySet ), mob , multiplier , inHotzone , fromDeath );
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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if ( ! fromDeath )
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for ( Item it : mob . getInventory ()) {
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ItemBase ib = it . getItemBase ();
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if ( ib . isDiscRune () || ib . getName (). toLowerCase (). contains ( "of the gods" )) {
ChatSystemMsg chatMsg = new ChatSystemMsg ( null , mob . getName () + " in " + mob . getParentZone (). getName () + " has found the " + ib . getName () + ". Are you tough enough to take it?" );
chatMsg . setMessageType ( 10 );
chatMsg . setChannel ( Enum . ChatChannelType . SYSTEM . getChannelID ());
DispatchMessage . dispatchMsgToAll ( chatMsg );
}
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}
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}
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private static void RunBootySet ( ArrayList < BootySetEntry > entries , Mob mob , float multiplier , boolean inHotzone , boolean fromDeath ) {
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boolean hotzoneWasRan = false ;
if ( fromDeath ) {
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GenerateEquipmentDrop ( mob );
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return ;
}
// Iterate all entries in this bootyset and process accordingly
for ( BootySetEntry bse : entries ) {
switch ( bse . bootyType ) {
case "GOLD" :
GenerateGoldDrop ( mob , bse , inHotzone );
break ;
case "LOOT" :
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if ( ThreadLocalRandom . current (). nextInt ( 100 ) <= NORMAL_DROP_RATE )
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GenerateLootDrop ( mob , bse . lootTable , bse . dropChance , multiplier , false ); //generate normal loot drop
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// Generate hotzone loot if in hotzone
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// Only one bite at the hotzone apple per bootyset.
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if ( inHotzone == true && hotzoneWasRan == false )
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if ( generalItemTables . containsKey ( bse . lootTable + 1 ) && ThreadLocalRandom . current (). nextInt ( 100 ) <= HOTZONE_DROP_RATE ) {
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GenerateLootDrop ( mob , bse . lootTable + 1 , bse . dropChance , multiplier , true ); //generate loot drop from hotzone table
hotzoneWasRan = true ;
}
break ;
case "ITEM" :
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GenerateInventoryDrop ( mob , bse );
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break ;
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}
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}
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}
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public static MobLoot getGenTableItem ( int genTableID , Mob mob , Boolean inHotzone ) {
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if ( mob == null || generalItemTables . containsKey ( genTableID ) == false )
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return null ;
MobLoot outItem ;
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int genRoll = new Random (). nextInt ( 99 ) + 1 ;
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GenTableRow selectedRow = generalItemTables . get ( genTableID ). getRowForRange ( genRoll );
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if ( selectedRow == null )
return null ;
int itemTableId = selectedRow . itemTableID ;
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if ( itemTables . containsKey ( itemTableId ) == false )
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return null ;
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//gets the 1-320 roll for this mob
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int roll2 = TableRoll ( mob . level , inHotzone );
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ItemTableRow tableRow = itemTables . get ( itemTableId ). getRowForRange ( roll2 );
if ( tableRow == null )
return null ;
int itemUUID = tableRow . cacheID ;
if ( itemUUID == 0 )
return null ;
if ( ItemBase . getItemBase ( itemUUID ). getType (). ordinal () == Enum . ItemType . RESOURCE . ordinal ()) {
int amount = ThreadLocalRandom . current (). nextInt ( tableRow . maxSpawn - tableRow . minSpawn ) + tableRow . minSpawn ;
return new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ), amount , false );
}
outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ), false );
Enum . ItemType outType = outItem . getItemBase (). getType ();
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outItem . setIsID ( true );
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if ( outType . ordinal () == Enum . ItemType . WEAPON . ordinal () || outType . ordinal () == Enum . ItemType . ARMOR . ordinal () || outType . ordinal () == Enum . ItemType . JEWELRY . ordinal ()) {
if ( outItem . getItemBase (). isGlass () == false ) {
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try {
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outItem = GeneratePrefix ( mob , outItem , genTableID , genRoll , inHotzone );
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} catch ( Exception e ) {
Logger . error ( "Failed to GeneratePrefix for item: " + outItem . getName ());
}
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try {
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outItem = GenerateSuffix ( mob , outItem , genTableID , genRoll , inHotzone );
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} catch ( Exception e ) {
Logger . error ( "Failed to GenerateSuffix for item: " + outItem . getName ());
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}
}
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}
return outItem ;
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}
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private static MobLoot GeneratePrefix ( Mob mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
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int prefixChanceRoll = ThreadLocalRandom . current (). nextInt ( 99 ) + 1 ;
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double prefixChance = 2 . 057 * mob . level - 28 . 67 ;
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if ( prefixChanceRoll < prefixChance ) {
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GenTableRow selectedRow = generalItemTables . get ( genTableID ). getRowForRange ( genRoll );
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if ( selectedRow == null )
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return inItem ;
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ModTypeTable prefixTable = modTypeTables . get ( selectedRow . pModTable );
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if ( prefixTable == null )
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return inItem ;
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int prefixroll = ThreadLocalRandom . current (). nextInt ( 99 ) + 1 ;
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if ( modTables . get ( prefixTable . getRowForRange ( prefixroll ). modTableID ) != null ) {
ModTable prefixModTable = modTables . get ( prefixTable . getRowForRange ( prefixroll ). modTableID );
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if ( prefixModTable == null )
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return inItem ;
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ModTableRow prefixMod = prefixModTable . getRowForRange ( TableRoll ( mob . level , inHotzone ));
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if ( prefixMod == null )
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return inItem ;
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if ( prefixMod != null && prefixMod . action . length () > 0 ) {
inItem . setPrefix ( prefixMod . action );
inItem . addPermanentEnchantment ( prefixMod . action , 0 , prefixMod . level , true );
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inItem . setIsID ( false );
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}
}
}
return inItem ;
}
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private static MobLoot GenerateSuffix ( Mob mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
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int suffixChanceRoll = ThreadLocalRandom . current (). nextInt ( 99 ) + 1 ;
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double suffixChance = 2 . 057 * mob . level - 28 . 67 ;
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if ( suffixChanceRoll < suffixChance ) {
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GenTableRow selectedRow = generalItemTables . get ( genTableID ). getRowForRange ( genRoll );
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if ( selectedRow == null )
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return inItem ;
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int suffixroll = ThreadLocalRandom . current (). nextInt ( 99 ) + 1 ;
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ModTypeTable suffixTable = modTypeTables . get ( selectedRow . sModTable );
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if ( suffixTable == null )
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return inItem ;
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if ( modTables . get ( suffixTable . getRowForRange ( suffixroll ). modTableID ) != null ) {
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ModTable suffixModTable = modTables . get ( suffixTable . getRowForRange ( suffixroll ). modTableID );
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if ( suffixModTable == null )
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return inItem ;
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ModTableRow suffixMod = suffixModTable . getRowForRange ( TableRoll ( mob . level , inHotzone ));
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if ( suffixMod == null )
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return inItem ;
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if ( suffixMod != null && suffixMod . action . length () > 0 ) {
inItem . setSuffix ( suffixMod . action );
inItem . addPermanentEnchantment ( suffixMod . action , 0 , suffixMod . level , false );
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inItem . setIsID ( false );
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}
}
}
return inItem ;
}
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private static int TableRoll ( int mobLevel , Boolean inHotzone ) {
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if ( mobLevel > 65 )
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mobLevel = 65 ;
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int max = ( int ) ( 4 . 882 * mobLevel + 127 . 0 );
if ( max > 319 )
max = 319 ;
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int min = ( int ) ( 4 . 469 * mobLevel - 3 . 469 );
if ( min < 70 )
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min = 70 ;
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if ( inHotzone )
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min += mobLevel ;
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int roll = ThreadLocalRandom . current (). nextInt ( max - min ) + min ;
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return roll ;
}
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public static void GenerateGoldDrop ( Mob mob , BootySetEntry bse , Boolean inHotzone ) {
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int chanceRoll = ThreadLocalRandom . current (). nextInt ( 100 );
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//early exit, failed to hit minimum chance roll
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if ( chanceRoll > bse . dropChance )
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return ;
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//determine and add gold to mob inventory
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int high = bse . highGold ;
int low = bse . lowGold ;
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int gold = ThreadLocalRandom . current (). nextInt ( high - low ) + low ;
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if ( inHotzone == true )
gold = ( int ) ( gold * HOTZONE_GOLD_RATE );
else
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gold = ( int ) ( gold * NORMAL_GOLD_RATE );
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if ( gold > 0 ) {
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MobLoot goldAmount = new MobLoot ( mob , gold );
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mob . getCharItemManager (). addItemToInventory ( goldAmount );
}
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}
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public static void GenerateLootDrop ( Mob mob , int tableID , float dropChance , float multiplier , Boolean inHotzone ) {
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try {
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MobLoot toAdd = getGenTableItem ( tableID , mob , inHotzone );
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if ( toAdd != null )
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mob . getCharItemManager (). addItemToInventory ( toAdd );
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} catch ( Exception e ) {
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//TODO chase down loot generation error, affects roughly 2% of drops
int i = 0 ;
}
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}
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public static void GenerateEquipmentDrop ( Mob mob ) {
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//do equipment here
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if ( mob . getEquip () != null ) {
for ( MobEquipment me : mob . getEquip (). values ()) {
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if ( me . getDropChance () == 0 )
continue ;
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float equipmentRoll = ThreadLocalRandom . current (). nextInt ( 100 );
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float dropChance = me . getDropChance () * 100 ;
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if ( equipmentRoll > dropChance )
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continue ;
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MobLoot ml = new MobLoot ( mob , me . getItemBase (), false );
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if ( ml != null ) {
ml . setIsID ( true );
ml . setIsID ( true );
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mob . getCharItemManager (). addItemToInventory ( ml );
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}
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}
}
}
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public static void GenerateInventoryDrop ( Mob mob , BootySetEntry bse ) {
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int chanceRoll = ThreadLocalRandom . current (). nextInt ( 100 );
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//early exit, failed to hit minimum chance roll
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if ( chanceRoll > bse . dropChance )
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return ;
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MobLoot lootItem = new MobLoot ( mob , ItemBase . getItemBase ( bse . itemBase ), true );
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if ( lootItem != null )
mob . getCharItemManager (). addItemToInventory ( lootItem );
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}
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public static void AddGenTableRow ( int tableID , GenTableRow row ) {
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if ( ! generalItemTables . containsKey ( tableID )) {
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//create the new table
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GenTable gt = new GenTable ();
gt . rows . add ( row );
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generalItemTables . put ( tableID , gt );
} else {
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//add row to existing table
GenTable toAdd = generalItemTables . get ( tableID );
toAdd . rows . add ( row );
}
}
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public static void AddItemTableRow ( int tableID , ItemTableRow row ) {
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if ( ! itemTables . containsKey ( tableID )) {
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//create the new table
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ItemTable it = new ItemTable ();
it . rows . add ( row );
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itemTables . put ( tableID , it );
} else {
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//add row to existing table
ItemTable toAdd = itemTables . get ( tableID );
toAdd . rows . add ( row );
}
}
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public static void AddModTypeTableRow ( int tableID , ModTypeTableRow row ) {
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if ( ! modTypeTables . containsKey ( tableID )) {
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//create the new table
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ModTypeTable mtt = new ModTypeTable ();
mtt . rows . add ( row );
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modTypeTables . put ( tableID , mtt );
} else {
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//add row to existing table
ModTypeTable toAdd = modTypeTables . get ( tableID );
toAdd . rows . add ( row );
}
}
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public static void AddModTableRow ( int tableID , ModTableRow row ) {
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if ( ! modTables . containsKey ( tableID )) {
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//create the new table
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ModTable mt = new ModTable ();
mt . rows . add ( row );
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modTables . put ( tableID , mt );
} else {
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//add row to existing table
ModTable toAdd = modTables . get ( tableID );
toAdd . rows . add ( row );
}
}
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}