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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers ;
import engine.Enum.ItemContainerType ;
import engine.Enum.ItemType ;
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import engine.objects.AbstractCharacter ;
import engine.objects.CharacterItemManager ;
import engine.objects.Item ;
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import java.util.ArrayList ;
import java.util.HashSet ;
public class dbItemHandler extends dbHandlerBase {
public dbItemHandler () {
this . localClass = Item . class ;
this . localObjectType = engine . Enum . GameObjectType . valueOf ( this . localClass . getSimpleName ());
}
public Item ADD_ITEM ( Item toAdd ) {
prepareCallable ( "CALL `item_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?,?);" );
setInt ( 1 , toAdd . getOwnerID ());
setInt ( 2 , toAdd . getItemBaseID ());
setInt ( 3 , toAdd . getChargesRemaining ());
setInt ( 4 , toAdd . getDurabilityCurrent ());
setInt ( 5 , toAdd . getDurabilityMax ());
if ( toAdd . getNumOfItems () < 1 )
setInt ( 6 , 1 );
else
setInt ( 6 , toAdd . getNumOfItems ());
switch ( toAdd . containerType ) {
case INVENTORY :
setString ( 7 , "inventory" );
break ;
case EQUIPPED :
setString ( 7 , "equip" );
break ;
case BANK :
setString ( 7 , "bank" );
break ;
case VAULT :
setString ( 7 , "vault" );
break ;
case FORGE :
setString ( 7 , "forge" );
break ;
default :
setString ( 7 , "none" ); //Shouldn't be here
break ;
}
setByte ( 8 , toAdd . getEquipSlot ());
setInt ( 9 , toAdd . getFlags ());
setString ( 10 , toAdd . getCustomName ());
int objectUUID = ( int ) getUUID ();
if ( objectUUID > 0 )
return GET_ITEM ( objectUUID );
return null ;
}
public String GET_OWNER ( int ownerID ) {
prepareCallable ( "SELECT `type` FROM `object` WHERE `UID`=?" );
setLong ( 1 , ( long ) ownerID );
return getString ( "type" );
}
public boolean DO_TRADE ( HashSet < Integer > from1 , HashSet < Integer > from2 ,
CharacterItemManager man1 , CharacterItemManager man2 ,
Item inventoryGold1 , Item inventoryGold2 , int goldFrom1 , int goldFrom2 ) {
AbstractCharacter ac1 = man1 . getOwner ();
AbstractCharacter ac2 = man2 . getOwner ();
if ( ac1 == null || ac2 == null || inventoryGold1 == null || inventoryGold2 == null )
return false ;
prepareCallable ( "CALL `item_TRADE`(?, ?, ?, ?, ?, ?, ?, ?)" );
setString ( 1 , formatTradeString ( from1 ));
setLong ( 2 , ( long ) ac1 . getObjectUUID ());
setString ( 3 , formatTradeString ( from2 ));
setLong ( 4 , ( long ) ac2 . getObjectUUID ());
setInt ( 5 , goldFrom1 );
setLong ( 6 , ( long ) inventoryGold1 . getObjectUUID ());
setInt ( 7 , goldFrom2 );
setLong ( 8 , ( long ) inventoryGold2 . getObjectUUID ());
return worked ();
}
private static String formatTradeString ( HashSet < Integer > list ) {
int size = list . size ();
String ret = "" ;
if ( size == 0 )
return ret ;
boolean start = true ;
for ( int i : list ) {
if ( start ){
ret += i ;
start = false ;
}
else
ret += "," + i ;
}
return ret ;
}
public ArrayList < Item > GET_EQUIPPED_ITEMS ( final int targetId ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`parent`=? && `obj_item`.`item_container`='equip';" );
setLong ( 1 , ( long ) targetId );
return getObjectList ();
}
public Item GET_ITEM ( final int id ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`UID`=?;" );
setLong ( 1 , ( long ) id );
return ( Item ) getObjectSingle ( id );
}
public ArrayList < Item > GET_ITEMS_FOR_ACCOUNT ( final int accountId ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`parent`=?;" );
setLong ( 1 , ( long ) accountId );
return getObjectList ();
}
public ArrayList < Item > GET_ITEMS_FOR_NPC ( final int npcId ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`parent`=?" );
setLong ( 1 , ( long ) npcId );
return getObjectList ();
}
public ArrayList < Item > GET_ITEMS_FOR_PC ( final int id ) {
prepareCallable ( "SELECT `obj_item`.*, `object`.`parent`, `object`.`type` FROM `object` INNER JOIN `obj_item` ON `object`.`UID` = `obj_item`.`UID` WHERE `object`.`parent`=?" );
setLong ( 1 , ( long ) id );
return getLargeObjectList ();
}
public boolean MOVE_GOLD ( final Item from , final Item to , final int amt ) {
int newFromAmt = from . getNumOfItems () - amt ;
int newToAmt = to . getNumOfItems () + amt ;
prepareCallable ( "UPDATE `obj_item` SET `item_numberOfItems` = CASE WHEN `UID`=? THEN ? WHEN `UID`=? THEN ? END WHERE `UID` IN (?, ?);" );
setLong ( 1 , ( long ) from . getObjectUUID ());
setInt ( 2 , newFromAmt );
setLong ( 3 , ( long ) to . getObjectUUID ());
setInt ( 4 , newToAmt );
setLong ( 5 , ( long ) from . getObjectUUID ());
setLong ( 6 , ( long ) to . getObjectUUID ());
return ( executeUpdate () != 0 );
}
public boolean ORPHAN_INVENTORY ( final HashSet < Item > inventory ) {
boolean worked = true ;
for ( Item item : inventory ) {
if ( item . getItemBase (). getType (). equals ( ItemType . GOLD ))
continue ;
prepareCallable ( "UPDATE `obj_item` LEFT JOIN `object` ON `object`.`UID` = `obj_item`.`UID` SET `object`.`parent`=NULL, `obj_item`.`item_container`='none' WHERE `object`.`UID`=?;" );
setLong ( 1 , ( long ) item . getObjectUUID ());
if ( executeUpdate () == 0 )
worked = false ;
else
item . zeroItem ();
}
return worked ;
}
public HashSet < Integer > GET_ITEMS_FOR_VENDOR ( final int vendorID ) {
prepareCallable ( "SELECT ID FROM static_itembase WHERE vendorType = ?" );
setInt ( 1 , vendorID );
return getIntegerList ( 1 );
}
public String SET_PROPERTY ( final Item i , String name , Object new_value ) {
prepareCallable ( "CALL item_SETPROP(?,?,?)" );
setLong ( 1 , ( long ) i . getObjectUUID ());
setString ( 2 , name );
setString ( 3 , String . valueOf ( new_value ));
return getResult ();
}
public String SET_PROPERTY ( final Item i , String name , Object new_value , Object old_value ) {
prepareCallable ( "CALL item_GETSETPROP(?,?,?,?)" );
setLong ( 1 , ( long ) i . getObjectUUID ());
setString ( 2 , name );
setString ( 3 , String . valueOf ( new_value ));
setString ( 4 , String . valueOf ( old_value ));
return getResult ();
}
//Used to transfer a single item between owners or equip or vault or bank or inventory
public boolean UPDATE_OWNER ( final Item item , int newOwnerID , boolean ownerNPC , boolean ownerPlayer ,
boolean ownerAccount , ItemContainerType containerType , int slot ) {
prepareCallable ( "CALL `item_TRANSFER_OWNER`(?, ?, ?, ? )" );
setLong ( 1 , ( long ) item . getObjectUUID ());
if ( newOwnerID != 0 )
setLong ( 2 , ( long ) newOwnerID );
else
setNULL ( 2 , java . sql . Types . BIGINT );
switch ( containerType ) {
case INVENTORY :
setString ( 3 , "inventory" );
break ;
case EQUIPPED :
setString ( 3 , "equip" );
break ;
case BANK :
setString ( 3 , "bank" );
break ;
case VAULT :
setString ( 3 , "vault" );
break ;
case FORGE :
setString ( 3 , "forge" );
break ;
default :
setString ( 3 , "none" ); //Shouldn't be here
break ;
}
setInt ( 4 , slot );
return worked ();
}
public boolean SET_DURABILITY ( final Item item , int value ) {
prepareCallable ( "UPDATE `obj_item` SET `item_durabilityCurrent`=? WHERE `UID`=? AND `item_durabilityCurrent`=?" );
setInt ( 1 , value );
setLong ( 2 , ( long ) item . getObjectUUID ());
setInt ( 3 , ( int ) item . getDurabilityCurrent ());
return ( executeUpdate () != 0 );
}
public boolean UPDATE_FORGE_TO_INVENTORY ( final Item item ) {
prepareCallable ( "UPDATE `obj_item` SET `item_container` = ? WHERE `UID` = ? AND `item_container` = 'forge';" );
setString ( 1 , "inventory" );
setLong ( 2 , ( long ) item . getObjectUUID ());
return ( executeUpdate () != 0 );
}
/**
* Attempts to update the quantity of this gold item
*
* @param value New quantity of gold
* @return True on success
*/
public boolean UPDATE_GOLD ( final Item item , int value ) {
if ( item == null )
return false ;
return UPDATE_GOLD ( item , value , item . getNumOfItems ());
}
/**
* Attempts to update the quantity of this gold item using CAS
*
* @return True on success
*/
public boolean UPDATE_GOLD ( final Item item , int newValue , int oldValue ) {
if ( item . getItemBase (). getType (). equals ( ItemType . GOLD ) == false )
return false ;
prepareCallable ( "UPDATE `obj_item` SET `item_numberOfItems`=? WHERE `UID`=?" );
setInt ( 1 , newValue );
setLong ( 2 , ( long ) item . getObjectUUID ());
return ( executeUpdate () != 0 );
}
public boolean UPDATE_REMAINING_CHARGES ( final Item item ) {
prepareCallable ( "UPDATE `obj_item` SET `item_chargesRemaining` = ? WHERE `UID` = ?" );
setInt ( 1 , item . getChargesRemaining ());
setLong ( 2 , ( long ) item . getObjectUUID ());
return ( executeUpdate () != 0 );
}
// This is necessary because default number of items is 1.
// When we create gold, we want it to start at 0 quantity.
public boolean ZERO_ITEM_STACK ( Item item ) {
prepareCallable ( "UPDATE `obj_item` SET `item_numberOfItems`=0 WHERE `UID` = ?" );
setLong ( 1 , ( long ) item . getObjectUUID ());
return ( executeUpdate () != 0 );
}
public boolean UPDATE_FLAGS ( Item item ) {
prepareCallable ( "UPDATE `obj_item` SET `item_flags`=? WHERE `UID` = ?" );
setInt ( 1 , item . getFlags ());
setLong ( 2 , ( long ) item . getObjectUUID ());
return ( executeUpdate () != 0 );
}
public boolean UPDATE_VALUE ( Item item , int value ) {
prepareCallable ( "UPDATE `obj_item` SET `item_value`=? WHERE `UID` = ?" );
setInt ( 1 , value );
setLong ( 2 , ( long ) item . getObjectUUID ());
return ( executeUpdate () != 0 );
}
}