Last vestige of FidalityID garbage and raw cache files removed.

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MagicBot committed 2023-03-31 10:05:13 -04:00
1 parent 4e1455be7f
commit 045840ec54
3 files changed
+1 -15

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@@ -79,7 +79,7 @@ public enum MaintenanceManager {
Building building = (Building) gameObject;
// No Maintenance on fidelity structures
// No maintenance on NPC owned buildings (Cache loaded)
if (building.getProtectionState() == Enum.ProtectionState.NPC)
continue;