implement new patrol system
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@@ -250,6 +250,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.spawnTime = 60 * 15;
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this.isPlayerGuard = true;
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this.nameOverride = contract.getName();
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this.BehaviourType = MobileFSM.MobBehaviourType.GuardCaptain;
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}
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int guildID = rs.getInt("mob_guildUID");
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