Game uses hikaricp for all connection pooling. Connection count set dynamically.

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MagicBot committed 2023-05-20 09:39:23 -04:00
1 parent 3c5ffed352
commit 0e4490576a
16 files changed
+136 -184

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@@ -284,7 +284,6 @@ public class HourlyJobThread implements Runnable {
Logger.info(WorldServer.getUptimeString());
Logger.info(SimulationManager.getPopulationString());
Logger.info(MessageDispatcher.getNetstatString());
Logger.info("Connection Pool Size: " + DbManager.getPoolSize());
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
}
}