Game uses hikaricp for all connection pooling. Connection count set dynamically.
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@@ -284,7 +284,6 @@ public class HourlyJobThread implements Runnable {
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Logger.info(WorldServer.getUptimeString());
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Logger.info(SimulationManager.getPopulationString());
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Logger.info(MessageDispatcher.getNetstatString());
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Logger.info("Connection Pool Size: " + DbManager.getPoolSize());
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Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
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}
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}
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