NPC and mob regions

This commit is contained in:
FatBoy committed 2023-04-05 20:04:04 -05:00
1 parent 563fe8684a
commit 1169f44041
3 files changed
+19

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@@ -102,6 +102,22 @@ public class LoadCharacterMsg extends ClientNetMsg {
writer.putInt(region.getRoom());
}
}
else if (absChar.getObjectType().equals(GameObjectType.Mob)){
Regions Mobregion = absChar.getRegion();
if (region == null){
writer.putInt(-1);
writer.putInt(-1);
}else{
Building regionBuilding = Regions.GetBuildingForRegion(Mobregion);
if (regionBuilding == null){
writer.putInt(-1);
writer.putInt(-1);
}else{
writer.putInt(region.getLevel());
writer.putInt(region.getRoom());
}
}
//TODO below is Mob Region Serialization, not implemented. default to -1, which is ground.
}else {