item physical resists refactored
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@@ -57,9 +57,6 @@ public class ItemBase {
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private final int restrictFlag;
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private final String skillRequired;
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private final short percentRequired;
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private final float slashResist;
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private final float crushResist;
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private final float pierceResist;
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private final float blockMod;
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private final short defense;
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private final float dexPenalty;
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@@ -104,9 +101,6 @@ public class ItemBase {
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this.restrictFlag = rs.getInt("restrictFlag");
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this.skillRequired = rs.getString("skillRequired");
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this.percentRequired = rs.getShort("percentRequired");
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this.slashResist = rs.getFloat("slashResist");
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this.crushResist = rs.getFloat("crushResist");
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this.pierceResist = rs.getFloat("pierceResist");
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this.blockMod = rs.getFloat("blockMod");
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this.defense = rs.getShort("defense");
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this.dexPenalty = rs.getFloat("dexPenalty");
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@@ -759,27 +753,6 @@ public class ItemBase {
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return restrictFlag;
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}
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/**
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* @return the slashResist
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*/
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public float getSlashResist() {
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return slashResist;
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}
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/**
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* @return the crushResist
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*/
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public float getCrushResist() {
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return crushResist;
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}
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/**
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* @return the pierceResist
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*/
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public float getPierceResist() {
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return pierceResist;
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}
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/**
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* @return the skillRequired
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*/
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