removed siegeminion map from NPC
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@@ -50,7 +50,6 @@ public class NPC extends AbstractCharacter {
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// Used for thread safety
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public final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
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private final ArrayList<MobLoot> rolling = new ArrayList<>();
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private final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
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public ArrayList<ProducedItem> forgedItems = new ArrayList<>();
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public HashMap<Integer, MobEquipment> equip = null;
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