NPCManager class created.
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@@ -1681,7 +1681,7 @@ public class NPC extends AbstractCharacter {
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public static boolean UpdateEquipSetID(NPC npc, int equipSetID){
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if (!EquipmentSetEntry.EquipmentSetMap.containsKey(equipSetID))
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if (!NPCManager.EquipmentSetMap.containsKey(equipSetID))
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return false;
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if (!DbManager.NPCQueries.UPDATE_EQUIPSET(npc, equipSetID))
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