optimized slot for siege engines
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@@ -120,6 +120,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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private float hateValue = 0;
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private long lastHateUpdate = 0;
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private byte aoecntr = 0;
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public final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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public AbstractCharacter() {
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super();
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