Arguments filtered down to implementation methods.

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MagicBot committed 2025-02-18 14:42:40 -05:00
1 parent 37bedcf919
commit 3913201eed
2 files changed
+58 -34

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+17 -17
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@@ -1340,119 +1340,119 @@ public class mbEnums {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.Behaviour();
return Behaviour.Behaviour(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
Flag {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.Flag();
return Behaviour.Flag(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
MapIntToInts {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.MapIntToInts();
return Behaviour.MapIntToInts(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
Standard {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.Standard();
return Behaviour.Standard(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
FPSubTypeAttr {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.FPSubTypeAttr();
return Behaviour.FPSubTypeAttr(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypeSourceType {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypeSourceType();
return Behaviour.SubTypeSourceType(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypePowerType {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypePowerType();
return Behaviour.SubTypePowerType(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypeSkill {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypeSkill();
return Behaviour.SubTypeSkill(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
FPSubTypeDmg {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.FPSubTypeDmg();
return Behaviour.FPSubTypeDmg(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
DD {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.DD();
return Behaviour.DD(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
String {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.StringBehaviour();
return Behaviour.StringBehaviour(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypeMod {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypeMod();
return Behaviour.SubTypeMod(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypePower {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypePower();
return Behaviour.SubTypePower(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypeDmg {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypeDmg();
return Behaviour.SubTypeDmg(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
FPSubTypeSkill {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.FPSubTypeSkill();
return Behaviour.FPSubTypeSkill(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
FPSubTypeMonster {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.FPSubTypeMonster();
return Behaviour.FPSubTypeMonster(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
ProcInfo {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.ProcInfo();
return Behaviour.ProcInfo(caster, target, power, powerAction, effect, modifierEntry, rank);
}
};