create PlayerManager static class
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@@ -11,6 +11,7 @@ package engine.net.client.handlers;
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import engine.Enum.GameObjectType;
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import engine.exception.MsgSendException;
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import engine.gameManager.PlayerManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -43,7 +44,7 @@ public class GuildInfoHandler extends AbstractClientMsgHandler {
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} else if (msg.getMsgType() == 5) {
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if (msg.getObjectType() == GameObjectType.PlayerCharacter.ordinal()) {
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PlayerCharacter pc = PlayerCharacter.getPlayerCharacter(msg.getObjectID());
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PlayerCharacter pc = PlayerManager.getPlayerCharacter(msg.getObjectID());
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dispatch = Dispatch.borrow(sourcePlayer, new GuildInfoMsg(pc, pc.getGuild(), 5));
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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} else {
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