perpetual movement machine fixed
This commit is contained in:
1 parent
5626255b12
commit
537a30710a
2 files changed
+7
-2
No files matched your search
@@ -432,7 +432,10 @@ public enum CombatManager {
|
||||
|
||||
//Source can attack.
|
||||
//NOTE Don't 'return;' beyond this point until timer created
|
||||
|
||||
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
|
||||
pc.updateMovementState();
|
||||
}
|
||||
boolean attackFailure = (wb != null) && (wb.getRange() > 35f) && abstractCharacter.isMoving();
|
||||
|
||||
//Target can't attack on move with ranged weapons.
|
||||
|
||||
Reference in new issue
Block a user