NPC derives position from slot.
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@@ -387,7 +387,7 @@ public class NPC extends AbstractCharacter {
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// Configure region and floor/level for this NPC
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this.region = BuildingManager.GetRegion(this.building, slotLocation.x, slotLocation.y, slotLocation.z);
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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if (this.region != null) {
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this.buildingFloor = region.getRoom();
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