auto attack timer for players fixed
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@@ -327,7 +327,7 @@ public enum CombatManager {
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if (timers != null) {
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AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
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JobContainer job;
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job = JobScheduler.getInstance().scheduleJob(aj, (delay + 1)); // offset 1 millisecond so no overlap issue
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job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay + 1)); // offset 1 millisecond so no overlap issue
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timers.put("Attack" + slot, job);
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} else
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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