Moved scaling to a new power
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@@ -1401,7 +1401,7 @@ public class Mob extends AbstractIntelligenceAgent {
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// Set Name based on parent zone level
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Zone camp = this.getParentZone();
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this.lastName = this.originalLastName + ZoneLevel.GetNameSuffix(camp);
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this.lastName = this.originalLastName + ZoneLevel.getNameSuffix(camp);
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this.recalculateStats();
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this.setHealth(this.healthMax);
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@@ -1516,9 +1516,9 @@ public class Mob extends AbstractIntelligenceAgent {
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s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
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}
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// Modify max health based on camp level
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Zone camp = this.getParentZone();
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h = h * ZoneLevel.GetMaxHealthPctModifier(camp);
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// Modify max health based on camp level - bad, we need to use effects for this
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//Zone camp = this.getParentZone();
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//h = h * ZoneLevel.getMaxHealthPctModifier(camp);
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// Set max health, mana and stamina
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@@ -1620,6 +1620,11 @@ public class Mob extends AbstractIntelligenceAgent {
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Logger.error("Error: missing bonuses");
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defense = (defense < 1) ? 1 : defense;
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// Modify defense for camp level - bad, we need to use effects for this
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// Zone camp = this.getParentZone();
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// defense = defense * ZoneLevel.getDefPctModifier(camp);
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this.defenseRating = (short) (defense + 0.5f);
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} catch (Exception e) {
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Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
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