finish checks for increased player inventory gold limits
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@@ -17,6 +17,7 @@ import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import java.util.ArrayList;
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@@ -34,7 +35,7 @@ public class GimmeCmd extends AbstractDevCmd {
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AbstractGameObject target) {
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int amt = 0;
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int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems();
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amt = 10000000 - currentGold;
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amt = MBServerStatics.PLAYER_GOLD_LIMIT - currentGold;
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if (!pc.getCharItemManager().addGoldToInventory(amt, true)) {
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throwbackError(pc, "Failed to add gold to inventory");
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return;
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