Start mobequip refactor
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@@ -451,8 +451,8 @@ public class EffectsBase {
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}
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if (awo.getObjectType().equals(GameObjectType.Item)) {
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if (source.getCharItemManager() != null) {
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source.getCharItemManager().updateInventory();
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if (source.charItemManager != null) {
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source.charItemManager.updateInventory();
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}
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}
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}
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