added range modification for guards
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@@ -98,8 +98,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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public int maxDamageHandOne;
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public int minDamageHandTwo;
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public int maxDamageHandTwo;
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protected float rangeHandOne;
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protected float rangeHandTwo;
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public float rangeHandOne;
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public float rangeHandTwo;
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public float speedHandOne;
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public float speedHandTwo;
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public int defenseRating;
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