chore: baseline subdate2 snapshot for AI refactoring
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.Enum;
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import engine.Enum.PortalType;
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import engine.job.AbstractScheduleJob;
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import engine.objects.Building;
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import engine.objects.Runegate;
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import org.pmw.tinylog.Logger;
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public class CloseGateJob extends AbstractScheduleJob {
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private final Building building;
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private final Enum.PortalType portalType;
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public CloseGateJob(Building building, PortalType portalType) {
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super();
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this.building = building;
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this.portalType = portalType;
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}
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@Override
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protected void doJob() {
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if (building == null) {
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Logger.error("Rungate building was null");
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return;
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}
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Runegate._runegates.get(building.getObjectUUID()).deactivatePortal(portalType);
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}
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@Override
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protected void _cancelJob() {
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}
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}
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