Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/ isShield and CombatManager.getSwingAnimation take a CObjectTemplate. No value changes: every getter already read the cache template through the bridge, and the lookup resolves the same 7586 ids as static_item_templates with the same item_type (offline parity p17.py, 0 differences). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -304,7 +304,7 @@ public class Warehouse {
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return false;
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}
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if (resource.template.cacheTemplate.getItemType().equals(mbEnums.ItemType.GOLD))
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if (resource.template.getItemType().equals(mbEnums.ItemType.GOLD))
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resourceType = mbEnums.ResourceType.GOLD;
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else
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resourceType = mbEnums.ResourceType.valueOf(ItemTemplate.templates.get(resource.templateID).cacheTemplate.getItemBaseName().toUpperCase());
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