rename method to isEmptyGuild() so as not to confuse with GuildState.
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@@ -90,7 +90,7 @@ public class ClaimAssetMsgHandler extends AbstractClientMsgHandler {
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// Errant players cannot claim
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if (sourcePlayer.getGuild().isErrant())
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if (sourcePlayer.getGuild().isEmptyGuild())
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return true;
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// Can't claim an object without a blueprint
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